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Kryptos Software

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A member registered Feb 02, 2025 · View creator page →

Creator of

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I was wondering where this Tim would be… Crazy how I didn’t spot the head in the fridge when I took the bottles lol

This art-style is so good, wow. Bring me back to the PS1 days. The only remark I have is that there doesn’t seem to be a gameplay element like doing the tasks in time. Perhaps it’s just me doing the tasks so fast, but I think there is no time pressure or something like this. I don’t mean this game needs it, it’s perfect as it is in my opinion. It’s just something I expected there to be (especially when I was walking with a trashbag across all the rooms, finding a place to put it haha People would notice I assume).

Oh my, I feel so stupid lol That makes so much sense haha :D

Sure, if I find the time for it, I could definitely give it another go :) Would you be so kind to rate mine too if you didn’t already?

Played and rated! Would be lovely if your/your team would rate mine :) <3

What a fun adventure, great visuals too :D Really well done guys! Put some more work into the story and you’re set to publish a cool game :)

A game like this has a ton of potential to be used as an educational game for blind-typing. It took me way to long to realise that you actually type existing words haha

I only found it quite annoying that you have to move from your mouse and keyboard back-and-forth. Unless you type with one hand of course, but I found that to be even more difficult. Perhaps the expected keystrokes could automatically popup? Just a suggestion, perhaps there an even better way to handle this.

Anyway, great work guys. Bonus points for volume sliders! <3

Played and rated, thanks!

I’ve played and rated yours, it would be lovely if you/your team could do the same :D

Also, I’ve been vibing a lot on the music on the YOU’RE SWAG scene haha That was fun :P

This art style is very cool :D I like the concept, but please add a sensitivity slider or something that looks like it, I had to drag the mouse over my desk like a madman just to turn 180degrees haha

The game has a lovely pace, and in my opinion, a well-balanced mechanic to turn yourself invincible. Great work! This could really be a banger if you put some more effort in :D

I’ve played, rated, and gave some feedback! It would be lovely if you rated mine too :)

I like your game idea and I hope you’ll make some more time for yourself to further work on the game because it has great potential :)

As an example: I’d love to see a mario-jump implemented. Right now, you can’t jump on the semi-low green platforms, you have to do that from the lowest green platform first. But the jump you make is quite high, so before you land and can jump again, some precious resources are depleted. So to improve the pace a bit more, I’d suggest to let the player choose how high he can jump by pressing space bar shorter/longer.

In any case, great concept! Love to see the game again once it’s improved upon a bit :)

I’ve played and rated yours! Also gave some feedback :) It would be lovely if your team could do the same <3

Your game has potential guys! I’m sure you’ve heard of the bugs in there already, but I think some of them were quite funny actually, but you could transform them into a feature somehow:

  • Sometimes my character move extremely quickly and sometimes extremely slowly. I’m assuming that’s because you’ve used physics to move the character and you add forces in the Update method instead of the FixedUpdate. But that’s an assumption of course.
  • I managed to hold two items at the same time sometimes. When I threw the items only 1 was thrown and after throwing again the other was thrown.
  • The girl bringing food sometimes got stuck behind the cookingplace. Luckly she still filled the fridge :)
  • Lastly, I feel like the game is a bit too difficult at the start. Perhaps you could apply some scaling, where the first couple of items push back the monster quite far. And then, after a couple of items, they become progressively weaker.

Overall, it’s a pretty short and fun game to play. Well done! :)

This is pretty impressive to create within a week (even with the assets you already had). Well done! Cool puzzles and well thought solutions. This has a lot of potential, keep it up! :D

Except for a few crashes, most of it seemed to work as I expected. Just maybe keep the controls limited. I think it’s fine if you pick up/use and throw with the same key (E), perhaps even pickup fruit with E as well, as that seemed to be the interaction control for most scenarios. I was also missing an instruction-text like everything else has for picking up fruit, I didn’t know that was a thing. I was stuck on the elevation level for so long :’)

Great potential though, amazing entry, well done :D

For this only happened when alt+tabbing out of the game and back into it

Such a great game. It’s a good thing I read some comments before I played because the jumping tutorial seems a little too difficult this early in the game (even though controls are explained in the bottom left). The big guy was a fun mini-puzzle too, I just walked back to the big room and jumped over him. I’m assuming that’s the intended way haha

I’ve got 2 points of feedback for you:

  • The attack animation seems a bit slow and I’m not sure when exactly I’m hitting the enemy.
  • Why not use lives to recover from the spikes? It’s too much of a punishment to immediately reset you to the start of the level when you hit one spike.

Other than that, it’s a cool game that I’d like to finish once won’t be insta-killed by spikes :D

Played and rated! Thanks :D

Great game! I 100% agree with Xiorter though, it’s not userfriendly enough to be released as a game, but it has lots of potential. Job very well done, I’d say!

Lol so chaotic, I love it :D It took a bit of time to understand the goal, but not to long imo

You should pick up the brush and clean the water puddle :) The game could do with a bit more visual indicators I suppose. Thanks for playing/rating!

Played and rated, thanks :D

What a chill vibes, lovely :) Interesting to read that your textures come from nearby real-life pictures. I didn’t notice that at first, which is a good thing I feel like.

Well done :)

Played and rated, thanks!

well polished and chill game! As others have said, it feels a little like rock, paper, scissors. There seems to be no real strategy except for buying a lot of binoculars to spy on the opponents’ cards (Liam Latz gave some good strategy rule examples). Also, the night is cool but visibility is quite poor. Perhaps only apply the darkness effect on the background and increase the contrast of the cards a little more.

The game a tons of potential though! Very well done!

Played and rated, thanks :)

It’s an amazing game; love the art, music, and overall vibe of the game. But man, what I wouldn’t give for some checkpoints. I love the mechanics of the game, but I just couldn’t finish it, because when you make 1 mistake, you have to do all the waiting and platform puzzles all over again. That’s just frustrating.

Other than that, you put up a great game with lots of potential. Well done you guys :)

Lol, this is so good. I like the way you used the pins as a way of movement. The ‘puzzles’ were quite easy, but I’m guessing most of the time was spent on things around the puzzles.

Fun and neat little project guys! Love the style :D

Wow, this probably impacts many people. Especially when we worked so hard for this jam and then play this game, it makes you think why we are doing all of this.

Thanks for bringing us back to reality for a moment.

Wow, that’s very generous, thank you so much!

Wow that was unexpected. What a fun take on the theme and the classic game! I liked that the apples come falling from the tree and your tail blocks there movement. Also, the rocket explosions blow the apples away. I had a blast, very well done :D <3

This game is so statisfying, wow! When I heard about the double jump I was praying you’d get the satisfying slow-motion double jump which we actually got. So good.

Well done you three :D Build it out with a couple more levels and some more storyline perhaps and you’ve got a solid game on your hands. Doesn’t even need menu’s. Okay.. Maybe to adjust the volume would be nice :)

Played and rated, thanks :D

Ah like that, okay. I’ll definitely give this another try in the short future then! Just take that as a bit of feedback then: make it in some way a little clearer that this is the case, because now I thought that the text saying that the vents were cleared meant that the life support “vent-game” wouldn’t trigger anymore.

… Or it’s a skill-issue, your call :P

Very well done. I love this style of games, brings me back to my early gamedev days. Simple and perfectly satisfying, especially the parrying mechanic. It hits the enjoyment/skill requirements perfectly in the middle.

Only thing is that the ninjas with the golden crossbows shoot way to quick in my opinion, but perhaps that’s a skill issue :P

Great job guys :D

Thank you! What do you mean with custom cursors? I’m assuming you’ve seen that the game already has one, so I’m guessing you mean hiding the cursor when hovering over the game-frame?

Ah right, fair enough

Played and rated, thanks for your time!

I really suck. This AI is the best. I think I got the hang of it.

It’s an addictive game, that I really want to be good in. Great learning progression. You did very well on it :D It’s basically what I wanted to make but in a different style. Many mini-games and you have to clear them in quick succession. Much better/more content than mine. Perhaps that’s also due to the team size, but even then.

One thing I’d like to know: I got to the second stage, found and bought some upgrades, and unlocked a new task ‘containment breach’. However, the doors that lead to it were locked, did I miss anything?

Played and rated, thanks for your time too! :)