Thank you! What do you mean with custom cursors? I’m assuming you’ve seen that the game already has one, so I’m guessing you mean hiding the cursor when hovering over the game-frame?
Yes and no! Hiding the mouse would be nice but since the image lags a bit behind the actual cursor it seems like you mustve done something like image.position = mouse.position, at least in godot there are actual in engine cursors that fix this! i'm guessing unity must have something similar as well :)