thank you! I will check out your game rn!!
PyramidSoft
Creator of
Recent community posts
Yes and no! Hiding the mouse would be nice but since the image lags a bit behind the actual cursor it seems like you mustve done something like image.position = mouse.position, at least in godot there are actual in engine cursors that fix this! i'm guessing unity must have something similar as well :)
Great idea! As we commented earlier, effects are a very important aspect of any game, and we are very interested in upgrading our skill set to make the game more enjoyable and clear to the user, also the feedback on the rate the difficulty grows has been said in other comments, so it's something we will look into as well, thanks!
Our team recently started making games, and we're total noobs at this! We’d really appreciate it if you could check out our game: 3349609. Balancing the game was really challenging for us, so we’re eager to hear your feedback and recommendations. :D (WE’D LOVE IT IF YOU BREAK IT!)
We’d also love to check out your games! Feel free to share yours below so we can review them!




