It's very well done! I like how the die drags, it's very nice! The captain is very very broken! (seriously) A recommendation could be to cooldown the crewmates or something like that! Or maybe that you cannot put the output of one into the input of another. Very good job!
Viewing post in Houston... we have a problem... jam comments
The captain is very over powered. My thinking was that being the only character that can clone a die, in this build they are not available in Normal mode. But 100% agree. I had some other mechanics with cooldown and skill use counts, but wasn't able to get a sensible game loop fully implemented in the time constraint of the jam.
Thanks for the feedback!