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VIRUS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #121 | 3.750 | 3.750 |
| Overall | #122 | 3.742 | 3.742 |
| Enjoyment | #150 | 3.850 | 3.850 |
| Gameplay | #180 | 3.650 | 3.650 |
| Innovation | #222 | 3.650 | 3.650 |
| Visuals | #230 | 4.000 | 4.000 |
| Theme | #319 | 3.550 | 3.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
An intern is left with the task of watching over a new and dangerous virus, what could go wrong
What code and assets did you not make from scratch during the jam (if any)?
Nothing
How many people worked on the game?4
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Comments
This game gave me a chuckle and made me click like a mad man. Really cool stuff with a fun upgrade system and silly dialogue and premise. Everything has come together to turn Conway's game of life into an engaging left mouse button spammer. Great art and music too!
Love the concept and art style. It would be good to have some kind of hit indicator to show which squares the scalpel hits on each click. Love the death screen. Great work!
Visuals and audio were great, game is fun but I think it gets chaotic too quickly :) well done!
Very good!
If anyone reads this before your world is swallowed: keep updating your lighting zapper thingy, its the BEST. I’M SORRY MR EXECUTRON, I FORGOT TO TALK IN UPPER CASE MR EXECUTRON.
NICE GAME GUYS, REALLY ENJOYED THIS ONE
Hahahahah looks like someone found a strategy! Glad to read this comment, it's awesome to see people having a good time with our creation, but making quotes of the characters? That's next level! MR EXECUTRON got a laugh out of this one, so he'll think about a raise just this once
Cute visuals with a simple but fun game play loop.
That was exactly our main goal!
Nice gameplay loop. Initially I didn't know if my upgrades are working but then I realized they happen every now and then and are not permanent.
I did find it a bit hard, especially the rate at which they grow is too high. The growth rate made me go for random clicks in the area instead of aiming certain amoebas, which was not efficient as sometimes my upgrades worked and removed amoeba in that area. So it felt a bit random at times.
Edit: One thing that might help is highlighting the cells that will be destroyed in the next click. So if the row is gonna be destroyed, the whole row is highlighted etc. Takes out the guessing game out.
Great idea! As we commented earlier, effects are a very important aspect of any game, and we are very interested in upgrading our skill set to make the game more enjoyable and clear to the user, also the feedback on the rate the difficulty grows has been said in other comments, so it's something we will look into as well, thanks!
This is very unique! Great job, have a great day!
Thank you for commenting! Always happy to receive the experience of our players <3
Unique experience, I've never seen this before. Though I would like to see something like level system or a goal. Gameplay becomes repetitive and meaningless after 2 minutes of playing, even though these 2 minutes were pretty interesting.
Thank you so much for the feedback, we are aware that we need to improve the gameplay area, and comments like this give interesting ideas and room for upgrades!
Yes! The idea was exactly that, to make you feel the need to maintain things under control as fast as you can, it keeps the adrenaline pumping! Thank you for the feedback
Great game! Loved the text effects. Rate mine too? Rate Lock Up by Skwirlian for Brackeys Game Jam 2025.1 - itch.io
Thanks for the comment! the effects are what brings the beauty to the game, and we 're really glad you like them! We'll be rating your game as well <3
i love the art style and the gameplay! very simple but very fun! def gonna return. if you could add a download so i can archive it i would apreciate it :3
We really appreciate your comment! We're glad you liked the artistic choices, and we'll be looking into que adding the download!
This is SO CUTE. The ending screen is perfection, adorable. Hilarious opening sequence, and the gameplay is very good. However I suck at this game a bit, but I think I can improve if I played a bit more. Nice and challenging. Sound design is great. HOOOOOMMMPH.
Hahahaha this is awesome to read! We wanted to keep an adorable and goofy aspect in the game, we thought it made a good contrast with the seriousness of a working lab and looking at the comments we think we did a good job!
I loved the art style. and the humor. It was a bit difficult to understand the effect of what I was buying, but once I understood it, it became incredible fun. Loved the nom animation and sound!
Thank you so much! We can tell the art of this little game was a step in the right direction, so we'll keep it on that track! Also yes, the game could benefit from some more detailed explanations, we'll look into that as well!
Very cool! Would like it if the difficulty didn't ramp up as fast though. The art looks very pleasing and consistent.
Thanks for the feedback! We'll be tuning the game to make que difficulty scale at a more slow pace, all the improvements to make the game more enjoyable are important to us.
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