This game really fit the theme, I liked the visuals and it was fun to play. Well done.
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Lock Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #257 | 3.532 | 3.532 |
| Visuals | #291 | 3.915 | 3.915 |
| Theme | #299 | 3.574 | 3.574 |
| Overall | #448 | 3.372 | 3.372 |
| Gameplay | #670 | 3.064 | 3.064 |
| Innovation | #739 | 3.021 | 3.021 |
| Enjoyment | #773 | 3.128 | 3.128 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme, "Nothing Can Go Wrong..." was a tough one. In this game, nothing can go wrong, no matter how small, or you will have to restart from night one.
What code and assets did you not make from scratch during the jam (if any)?
Furniture models
How many people worked on the game?1
Comments
Damn, a lot can definitely go wrong, creepy vibe!
Looks like it's not optimized to be run in the browser though, the sensitivity is super high (& doesn't seem to be dependent on my mouse's sensitivity but it was really nice for that to be customizable in the options!) and if my mouse hit the edge of the screen, it either went to the next screen or couldn't move anymore which means no movement, the cursor would probably need to be locked to the center of your screen, every engine should probably support that
Impressive game! Fascinating aesthetics and polished given the timeframe!
Biggest house I’ve ever seen lmao
This was a great looking game! Controls were also good, only issue i faced was a weirdly laggy camera and the mouse sensitivity being REALLY high :> like i had to turn down the mouse sensitivity to the lowest and it wass till really sensitive. But besides that it was a beautiful game! Feel like ive seen this same concept in another game before though ;)
Really nice game! It seemed very polished. I do wish there was a way to skip dialogue after the first time though, it got a little annoying having to wait through it each time I failed. But overall it was pretty cool!
Cool game! The atmosphere is really well done! I got got by leaving a vent open :c Great work :D
The visuals and audio of the game really adds to the overall ambiance and I felt very immersed in the game! The menu as a bit difficult to navigate at first but I'm happy that there were options for volume and sensitivity. A very well done game!
Unique visual! I really like how you put up the visual and interaction animation into it! :D
I don't really have any issue in the game, despite the mouse sensitivity was really high.
The menu control is rather confusing to navigate, maybe focus on using mouse would be better (idk if it's a browser version issue or anything)
Despite the sensitivity of the mouse, I was able to play it well. The environment, the art and the dialogues are well done. I really liked the game
Mouse sensitivity is too much by default. After adjusting it's become playable. Well done for a week long project. Congrats.
Very nice visuals! Sensitivity was quite high on default. Really like the aesthetics and it fits the theme nicely!
Nice visual! I like the distinct art style. One little nitpick, maybe use enter as a confirm button also I can't play this game honestly because motion sickness even after lowering the sensitivity to the bottom. Nice submission either way :D
Nice visuals and audio! I found the camera a little bit annoying and the sensitivite really high even when i setted it to the lowest but maybe you did that on purpose! Overall a nice game and fits the theme well
I highly admired your visual and audio of this. May need improvement in Technical side like extremely sensitive mouse look control (which doesn’t work in Settngs). A Button Hints would be helpful, I was confused with why my mouse doesn’t shown in settings menu.
You casually created the official release-level game for a game jam.
One thing I would mention.
The sensitivity was a bit too high. You should consider ramping it down a bit (I mean a lot).





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