Really cool idea, the visuals are very good and the overall atmosphere! I think the recipe should have been a bit clearer in terms of what did you fail at because I failed at the first customer but could not improve...good luck in the jam!
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Dropout Alchemy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #705 | 3.345 | 3.636 |
| Theme | #987 | 2.760 | 3.000 |
| Innovation | #1227 | 2.425 | 2.636 |
| Overall | #1228 | 2.495 | 2.712 |
| Audio | #1336 | 2.174 | 2.364 |
| Gameplay | #1380 | 2.174 | 2.364 |
| Enjoyment | #1542 | 2.091 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In lore and in gameplay, you are trying your best not to mess things up to avoid angering customers and risk shutting your shop down, and therefore nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Audio and font
How many people worked on the game?7


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