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A jam submission

AlchememeView game page

Brew magical potions trying to heal your wife. Nothing can go wrong...
Submitted by JClockwork, Invictus_Clockwork, Nibblus — 8 hours, 23 minutes before the deadline
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Alchememe's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#16901.8613.000
Visuals#18041.7362.800
Gameplay#19581.3642.200
Enjoyment#19901.3642.200
Overall#20281.3642.200
Innovation#20511.2402.000
Audio#21320.6201.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In Alchememe, you try to cure your wife's fatal illness using a combination of ingredients, some of which are very dangerous.

These ingredients are the last chance to cure her, but some combinations of them have lethal consequences.

But you are still trying to find a way to brew a healing potion and you're sure that nothing can go wrong...
... apart from the strange tentacles that are now growing out of her... and the bloody eyes...
Yes, you messed up...

What code and assets did you not make from scratch during the jam (if any)?
Buttons for the Main Menu.

How many people worked on the game?
3

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Comments

Submitted(+3)

Great game! I find it funny to make an excel to catch all the ending and here's some stats for the other :
- There's 5 way to cure her
- There's 31 unique ending (if i can properly count)
So persist a bit just to enjoy till the end, it's a funny game.
Negative point for the audio missing.

Developer

We also used an excel table to plan the different endings, I am happy to see that others are as invested as us in our game. Thank you for finishing our game, you are right with the count of endings if I can remember right.

Submitted

I can't find a press to cook button. 

Developer

Simply put two ingredients in the cauldron and a button will appear below the cauldron.

Submitted

i have done that, but no button appeared 

Submitted

Love the name! Fun game!

Submitted(+1)

It's fun to explore the different possibilities of the potions and see the repercussions with a different image each time, especially when the cause of death is unique to the potion you just brew. It's a bit disapointing when the cause of death is just "She died drinking your potion", but I totally understand it would have been a lot of work to make unique death screens for each of the 66 combinations.