Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Toil & Trouble (Brackeys 25.1 Jam)View game page

A 2.5D top-down potion-making journey of trial and error!
Submitted by SeaGoatGames, Tiddlesworth — 6 hours, 5 minutes before the deadline
Add to collection

Play game

Toil & Trouble (Brackeys 25.1 Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1683.6853.685
Gameplay#2683.5093.509
Visuals#2773.9353.935
Overall#3063.5113.511
Enjoyment#3663.5933.593
Theme#4853.3523.352
Innovation#7732.9912.991

Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Will your brews bring fortune or disaster? Will you run your shop into the ground?

What code and assets did you not make from scratch during the jam (if any)?
A handful (about 50%) of the sound effects were modified from pre-existing sound packs, and the keyboard icons were sourced from a pack. Everything else was made from scratch.

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 88 to 69 of 88 · Next page · Last page
Submitted(+1)

Nice game! Even the setting screen had a playful touch, which I really enjoyed. The difficulty felt quite unforgiving, and the white potion was especially challenging. Overall, I had a great time playing. Great work!

Developer(+1)

Thanks!

Submitted(+1)

I had a lot of fun, great idea.

Developer(+1)

Thanks!

Submitted(+1)

Fun concept & vibe, I would have loved the gameplay to be a little more quickly paced though, but really liked the polish!

Developer

Thanks!

Submitted(+1)

I had a lot of fun, and I like the concept

Developer

Thank you!

Submitted(+1)

Love the music. A good cooking game. Congrats.

Developer(+1)

Thanks <3!

Submitted(+1)

The sound for this was really exceptional. The controls felt really good and the learn as you go aspect with the smudged recipes was really nice. The only hang up I felt myself consistently hitting was my facing being a consideration for a faster mix. I personally would have preferred proximity being the deciding factor, but I also know that's a preference thing. Visual feedback from the sprite would have also been helpful rather than detecting small changes in the bar speed.

This was a really exceptional game!

Developer

Noted! Ty!

Submitted(+1)

really cool game, I wished the recipe book had all the recipes from the beginning, but the game flow kind of introduces the recipes, so that's fine

Developer

Thanks! We'll keep that in mind!

Submitted(+1)

I really liked the art style and the sound. The gameplay is fun. But I think that the available recipes should be displayed in the book instead of having to discover it yourself. That leads to frustration since I don't know what I'm supposed to do. 

Developer

Thanks for the feedback!

Submitted(+1)

I really liked concept and gameplay. Hard to remember every recipes but that was also fun to play ! 

Developer

Glad you liked it!

Submitted(+1)

Wow, the game has a very fun gameplay loop. Having players do challenging things like memorizing medicine recipes is very well done, starting with simple ones and gradually adding more ingredients.

Developer

Thanks!

Submitted(+1)

Great game! The visual accompaniment with music produce a very nice and cute atmosphere. But I think moving via WASD is not necessary, maybe a mouse click would be a bit more convenient

Developer

Thanks note taken!

Submitted(+1)

Really solid game loop. In the beginning I was really stressed out, but after I found out there is no punishment for being late with so many orders I got into rhythm. I'm not sure if there's a win condition so I didn't go that far into it but I enjoyed the gameplay nonetheless. The art style is also really charming!

Developer

Thanks!

Submitted

This game is cool. The idea of potion making is great and is also backed up a simple story. The game play is fun and chaotic for sure. The Visual style is also quite different. The sound design is also good. A really fun game after all. Keep up the good work guys!

Submitted

This game's awesome! The concept is simple yet fun, I loved figuring how to make some potions. Art? Cute and I loved the mixing of 3d and 2d. Music was chef's kiss, loved it so much it made me vibe hard. Great job!!!

Submitted(+1)

Very fun game! I really like the gameplay loop of making the potions, everything feels smooth and I really like how fast you unlock new ingredients. It keeps the game fresh and interesting, because there's always a new potion you can brew. The art is really nice and unique, I really like the 2.5D style! Overall a very interesting and unique take on the theme, well done!

Developer

Thank you!

Submitted(+1)

Fun little game. Love the art style and music. Well done!

Developer

Thank you!

Submitted(+1)

Really fun game! I would love to play this a lot more, but something about the view and the 2.5D style with the controls makes this game really painful for my hands. I'm gonna guess this is more for controller play than key board and mouse. But besides that this was really cool, I loved the style and could play games like this forever!

Developer

OMG thank you!

Submitted(+1)

I really liked it, it was fun and I love the visual style. Good job!

Developer

Thanks!!!

Submitted(+1)

Very nice game! I loved the music.

At the beginning I had a lot of trouble keeping up with orders and learning the controls :D

Developer

Thanks! Appreciate the feedback.!

Submitted (2 edits) (+1)

Nice. Fun. It took me a while to understand that customers wouldn't ask for anything besides what I've already made.

I kept delivering the basic potions, for longer than I care to admit, before I tried making something else.

Aside from the view scaling problem, the game seems very well polished.

Maybe pause the inbound orders until the player has made something? On my first play through, a bunch of orders piled up while I was exploring the space, looking for the recipe book. And those orders occluded some of the in-game help text.

For what it's worth, our game is also about combining things, and it has a similar problem. We should have paused the customers until the player was ready.

Developer

Thank! I'll have to check yours out!

Viewing comments 88 to 69 of 88 · Next page · Last page