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plexsoup

1,048
Posts
3
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67
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126
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A member registered Jan 10, 2019 · View creator page →

Creator of

Recent community posts

This template is fantastic!

Nicely polished. I like the movement and shooting and upgrades. I guess minimalism is your thing, but I'd love to see what you can do with some actual art assets and animations someday.

Very kind of you. Thanks!

Maybe we shouldn't get out the pitchforks and torches yet. There's a lot of great games.

Be proud of your accomplishments. It's a solid start. You've got a core game loop. Nice concept.

Great, fun game. It's a bit maddening to fall to the bottom, but consistent with other foddian games. Love the soundtrack and I enjoyed the level progression.

Fun puzzle game. Nice mechanics, nice design, nice game feel. Well polished.

Cool game. I played twice to improve my original score.

Nice, straightforward controls. Good feedback. I could imagine a second level with a rival trying to kick you out of the nest as well.

May be a Mac thing? I can't get it to work on safari on Mac. Works on Firefox after a long load.

Nice retro game with a cool core mechanic. Missile Command meets Battleship. 

I wish I had some better constructive feedback for you, but I can't think of what would take this game to the next level. It's perfect for what it's trying to accomplish.

Damn! Really nicely polished, well crafted game. Great atmosphere. Nice puzzles.

Very charming! With a little random AI, it'll make for a good single player game too.

I nibbled all my cheese, like a good little mouse.

Neat idea. I had fun moving around the board and looking at all the nice properties (not for sale).

Fun game. I noticed a few enemies spawned outside the zone, where they got stuck. I also wanted a bit more payoff  after killing a boss.

Nice first game. Flamethrower in a dog kennel seems a bit overkill, but you can never be too careful with parasites.

I might have liked a slightly faster walking pace.

That difficulty ramp! No enemies for a while, then bam, Game over.

Sucks when the game breaks right before deadline. I get so nervous to make any changes within 4 hours of the end.

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Nice game. Lots of great mechanics. Good sense of progression. Not so punishing that it scares people away.

I got stuck in the same place as some other people, in the room where it says "some objects can only be interacted with while super jumping", up near the top of the area, on the left side.

Fun.  Cool premise. Seems a bit easy?

I didn't understand the 2 second delay on drawing cards. At first I thought the game was bugged, or I hadn't met some requirement for refilling my hand, then I realized it was just a short delay on drawing cards.

I could see this being developed further. I love a good creeping expansion game.

Fantastic! Well done.

Took a moment to get the interface, but once you understand it, it's pretty easy to use. I might take some inspiration for our next attempt.

Very cool. I haven't figured out the best strategy yet, but I like the game.

Very cool concept. I love territory capture games and this seems like a unique take on the formula. When I played, I couldn't figure out how to penetrate their defences once their root node was occluded by branches.

Feels like a strange mix between Tron, Go, and Chess.

I hope you develop it further. 

(And make single player the default setting. Couch coop is cool and everything, but I'm guessing there's way more single players.)

Good game. I just wish you had provided more specific instructions than "follow solitaire rules". There's hundreds of solitaire variants. I didn't know if I was making sets, runs, matching cards, following suits or alternating red/black. Took me too long just to figure out the basic rules.

Maybe it was in the manual, but I didn't see it.

After that, super fun game.

Well done. Good mechanics. Good game feel. Nice progression.

I think Godot hates Macbook trackpads. Games with left-click/right-click mechanics never work well for me.

An alternate input system might help me out, but I don't blame you for Mac / Godot issues. 

That's a surprisingly effective core mechanic. Nice job.

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Great game. Controls could use some refinement. I love the VoiceOver! Parasite power is cool too. Nice job implementing coyote time on jumps.

Nicely polished. Very impressive UI elements.

Took me a couple of tries before I realized the round buttons weren't buttons.

I imagine it's easy for you, knowing the internals, but I found it a bit challenging.

Nice and juicy. Good game feel. Well implemented.

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Amazing graphics! Nice use of the theme. Well polished.

I just wish there was a bit more to do, or some sense of progression.

I also had no enemies for three levels, so I gave up, assuming there's no enemies in the game.

Really well-crafted puzzle game. Nice job.

Great atmosphere. Nice mechanics. I might have like autofiring instead of click-to-shoot. Otherwise, great game!

Nice match 3 game. It's a big hard to stand out from the crowd, given how many of them there are.. but I could say that about most genres.

Everything felt good. Well polished. Solid entry.

Great entry for a first-timer. You've got enemies, shooting, upgrades. Well done.

It definitely calls out for easier controls and audio. Otherwise, solid game.

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Thanks for playing! The keyboard keys 1, 2, 3, and N will serve to effect various actions and end turns.

We tried to communicate that via tooltips on the action buttons, and on the pause menu (esc), but I agree it should have been more obvious.

[1] = move

[2] = attack

[3] = ability

[N] = end turn

Cool concept. Nice shader. I like the predictable, well-forecasted AI movement. I might suggest checkpoints, so you only go back to the last door, instead of the start of the level. But maybe that would make it too easy?

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Super fun. Nice concept, well implemented. I'd play more if you developed this further.

I need the downloadable version because Mac web browsers hate Godot games.

Well done. Nicely designed platformer, with innovative mechanics.

Nicely polished node-conquest game. I'd prefer to see a living tutorial or hover tooltips. On first play, I found myself not remembering why I should claim a particular node. But grabbing as many nodes as I could seemed to work well enough.

It'd be a whole different game in PvP, I'm sure.