This game would go nicely with grid-step-based movement instead of fluid movement.
Viewing post in Disaster Rescue jam comments
Thank you very much for playing my game! I thought about this, but I ended up with a clone of Pixel Dungeon, and I wanted to create something more dynamic, while turn-based mode seems to force the player to be more thoughtful. Perhaps when I revise the game, this adventure will indeed become more fun than irritating.