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OBBY OF CHANCE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1098 | 2.631 | 3.000 |
| Enjoyment | #1157 | 2.631 | 3.000 |
| Gameplay | #1181 | 2.456 | 2.800 |
| Innovation | #1204 | 2.456 | 2.800 |
| Overall | #1334 | 2.353 | 2.683 |
| Audio | #1384 | 2.105 | 2.400 |
| Visuals | #1749 | 1.842 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
in obby of chance, to complete the level, there is a chance you get a power up, like speed, jump and size, (which without them you can't complete the level) or it could go wrong and give you a 1/7 chance to lose all progress.
What code and assets did you not make from scratch during the jam (if any)?
mm i used some tutorials, and help from the dc, because i started developing like 12 days ago and unity like 2 days after the game jam starterd.
How many people worked on the game?1
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Comments
The audio is awesome although a little loud and the powerups are interesting, nice job!
Nice. I had fun. I half expected I'd have to go back and redo the levels which had multiple flags, like a metroidvania.
Fun game and cute audio! There's some issues where I got soft-locked when touching flag won't register the win but overall it's a great game!
Liked it!!!
Simple but fun! And it has a very interesting idea
It was hard but with good luck i won, great game (i also got the bad luck thing 4 time in a row, how rare is that?)
its... 1/7🙏😭 howd you get it 4 times IN A ROW??
Awesome job with this! just as I was going to suggest adding a speed boost, I got the power-up haha. The multiple flags concept is cool too :)
Fun game. A good first showing especially since this is your first time developing a game. I think that having multiple exits to a level is a novel idea and could be expanded upon.
Minor nitpick, but some people might not know what an "obby" is. That's a pretty insular term in a community, and a shortening of a word at that. I think a different title would get more eyes on your game. The 1/7 chance to lose progress in the level feels harsh too.
Additionally, some of the assets (like the player, the text on the title screen, etc.) go off the screen in the web version. I'm sure with a little tweaking that can be solved though. We had this issue before when we were developing in Unity, although I'm not sure if I remember how to fix it.
If I was to expand upon this game, I'd say working on the player controller to make the base movement feel good might be the play here. It would make some of the detrimental effects even more fun to play, like "challenge runs". Leaning more into the fun effects and less into instant failure or forced game reset would be really good.
This is a good showing for so little time and for this being your first foray into programming as a whole. Looking forward to seeing your work in the future and good luck!
This game look good. For solo project in limited time this was not bad at all. And level design is so interesting. Challenging is well balance.