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A jam submission

Clean CodeView game page

Submitted by Tobby1 — 14 hours, 2 minutes before the deadline
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Clean Code's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#5733.2113.211
Audio#10982.5262.526
Overall#11902.5442.544
Gameplay#12072.4212.421
Enjoyment#12232.5262.526
Visuals#13642.4212.421
Theme#14812.1582.158

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
With trouble arises on the PC(in game).

What code and assets did you not make from scratch during the jam (if any)?
I mentioned them on the game page.

How many people worked on the game?
1

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Comments

Submitted

Super cool concept! Initially I was stuck on the tutorial but after reading the comments, I got the object/cooldown. AFAIK, there isn’t any indicator what the current object is, and there’s an invisible entry between the last two so hitting C doesn’t change anything. I really struggled getting stuck on the walls, as others have mentioned. Still enjoyed it a lot, really clever idea with the cool down.

Developer

Thanks for feedback.

The indicator is very important for it, I agree too. If I go back the project, I can fix the invisible entrance.

Thanks for all!

Submitted

Interesting concept, very hard to understand what's going on, but interesting for sure! Figuring out what was going on was part of the fun i guess, but might need a bit of balance and playtest. Also the character controller could use some more work, feels a little bit slippy and the player gets stuck. A nice concept overall!

Developer(+1)

I guess, I should add more tutorials about cooldown mechanic. 

Thanks for feedback.

Submitted

It took me quite a while to learn, but once I understood it, I really enjoyed it. The level design is well-crafted, and the game concept is amazing! 

Developer

Thank you very much.

Submitted

Very unique concept here! I like the idea of mixing a classic gravity type of platformer with the theme and ideas of coding and a computer. I did unfortunately get stuck at one point where I couldn't progress even with resetting. I just couldn't make the jump across. But I think the foundations here are really great if you wanted to continue working on this post jam! Nice job!

Developer

Thanks for your comments, I am pleased. 

Submitted

Some creative mechanics in this one! Keep up the good work!
Unfortunately I couldn't see the whole screen in the WebGL-version, so I didn't make it very far, but I liked the weird gravity-reversal thing, going on! 

Developer

The game has whole screen. Thanks for playing.

Submitted

I tried pressing the full-screen button, but I can't see all the text.
On the left-side, the text says "to Restart". 
Hope it helps :) 

Developer(+1)

Whole text is "R to restart". In the upper left corner ".1" is R's(Rigidbody) cooldown counter.

Also you mean full-screen button is not working?

Submitted

The full-screen button is working fine! 
I think the issue is the ratio is too narrow. I only tried the browser-version, so it might be just the webGL-build. It seems that the width to height ratio is smaller, compared to how it looks in the screenshot you added.
20% of the left-side and 20% of the right-side are not visible, when I play it.
Hope it makes sense :D 

Submitted

I couldn't even complete the tutorial, haha. When restarting the game, it only resets the play position, and not a complete restart.

But I like the idea behind the game, great job with that! :D

Developer

Probably, non-reset of cooldowns and box create a problem. Thanks for feedback.

Submitted

Bravo, it's fun to play with gravity! (comment wrote by my kid using a translator^^). Keep up the good Work! Did you try Agry Shapherd? 

Developer

Thanks for playing.

Submitted

That's a challenging little puzzle platformer you've got there. Interesting mechanics.

Developer

Thanks for playing.

Submitted (1 edit)

Cool idea, but i've got stuck on the tutorial, after punching the F block and getting the box, I couldn't make the jump to the other side, the idea for the mechanics is nice, just that I think you should work on the difficulty curve, also when pressing R, i expected for it to reset the boxes aswell. Also I recommend adding a physics 2D material to the player, with friction set to 0, that way the player won't get stuck on walls, would make platforming feel better

Developer

Thanks for playing. I added full reset to just third level. Because it needed for it.

Also thanks for advice for sticking to wall problem. First I did think to work on it, but there are few platformer elements. Thanks for simple advice.

Submitted

An interesting concept, but the mechanics were a bit hard to get ^^'

Developer (2 edits)

Thanks for playing and feedback.

Submitted

Cool idea! 

Developer

Thanks for playing.

Submitted

Interesting Concept, I was a little confused, but I like the art style and vibes!

Developer

Thanks for playing.

Submitted

Clever concept. It’s quite difficult to understand what you have to do though. The third level wasn’t really playable with a grey layer obscuring everything.

Developer (1 edit)

Thanks for feedback. Maybe, I should change the brightness of the third level.

Submitted

I liked the complexity of changing the gravity direction! Cool game!

Developer

Thanks for playing.

Submitted (1 edit)

Cool Music! Unfortunately I couldn't figure out how the game works

Developer

Every "block" has special features. For example "R"s change the gravity. You must hit them(like in Super Mario).  But "C"s and "O"s are more complex.  With "C", you can give cooldown to blocks; "O" is for choosing the block whichone you want.

Submitted

Ok, thanks for the clarification!

Developer

Thanks for playing.

Submitted

I like the look of what I have seen so far, but I seem to barely be able to move with A and D. Is this intended?

Developer

Basically it is a puzzle game, so I think speed of player is enough. Did you have a problem on it?