Played your game on stream. If you wanted to watch me go through it I've got the vod below timestamped to your game
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Stompy's Antique Shop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 4.184 | 4.184 |
| Audio | #4 | 4.372 | 4.372 |
| Visuals | #8 | 4.679 | 4.679 |
| Enjoyment | #21 | 4.205 | 4.205 |
| Gameplay | #23 | 4.077 | 4.077 |
| Theme | #96 | 3.923 | 3.923 |
| Innovation | #108 | 3.846 | 3.846 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We play as an elephant trying to run a porcelain shop, what could go wrong?
What code and assets did you not make from scratch during the jam (if any)?
- An image in the tutorial which is an icon that represents fragileness. ( https://www.flaticon.com/free-icon/fragile_870152 )
- Right Stick & Moving Mouse icons - Free Input Prompts (JulioCacko)
How many people worked on the game?8
Comments
This was rly fun! My gf and I played for over an hour trying to get the last level. Also, I think I uncovered a bug. One time I selected, then deselected the cartography painting in level 3 and then it completely vanished and I couldn't find it anymore. Great job!
Hah, that was quite pleasant take on the theme. Silly and works pretty well, and I really love the polish here! 😃
Wow, absolutely incredible! Such a tight experience, amazing level of polish for the game jam. Even in the game page, its really incredibly well done work by the whole team. Had a great time dragging and flailing around, the art style is so cute and works great with the physics and how the world feels. Just wish there was more! Great work!
Awesome game! I love the visuals, the game looks outrageously polished for a jam game, it looks more like a full release game. The music and sound effects were great, I loved all the different noises things made. The gameplay was fun, I loved stompy and it's fun to try and fulfill orders without breaking the vases. Fantastic work!
I love this game! The gameplay is extremely fun and the game overall is very polished! I'd love to play a longer version with more levels and new challenges, this game looks like it'd especially be a lot of fun with friends! The game mechanics are very fun and easy to understand, I like how different objects have their own sounds for being picked up and dragged around (I really like the gnome sounds!). The art is adorable and very charming and the music fits this game perfectly! Overall a very unique take on the theme and a very fun game. Good job!
Adorable game! loved the main character, game works good and its an interesting concept. took me a bit of while to understand that i needed to be a bit of distance to grab stuff, kept left clicking next to the objects and nothing was happening, highest i got was 14 items for 2 stars. I sold all my antiques with scratches lol
This is a fantastic game, I would have no clue that it was done in one week.
The polish is great, the visuals and audio great.
I did find at times that the controls were a bit iffy with actually grabbing objects, but that could have been because I was using mouse and keyboard, rather than the recommended controller.
Hello this is a really polished game! I wanted to say that I tried the recommended experience using a controller, but I couldn't find a way to get my switch pro controller to work for this game, so had to run keyboard and mouse. I think it was a cool take on the theme for nothing to go wrong when trying not to break all the vases. It was tricky for me to get anything above 1 star on the 2 levels outside the tutorial level, not sure if this would've been easier with a controller. I did think the art and attention to detail was amazing and gives it the vibe of a party game. Obviously with the jam I get the time crunch, but I wish there was a major difference between levels 2 and 3 to differentiate them. I think the main difference was object location but not sure there were any other differences. I don't comment this often on game jam games, but I genuinely think if you guys kept working on this and added more variety it could turn into a great steam release. Keep up the good work!
Thanks for the review, happy that you liked it !
And yeah sadly we add to keep the same level and just change the complexity of the objects layout due to time and production constrain, but of course idealy we would have produce a completly different level.
Also sorry that the game didnt worked with your controler as it is effectively the best way to play it.
What an awesome game! I really like it!
The game feels really solid and polished! Every aspect of it is super good: visuals, audio, and gameplay! Truly superb!
I love how chaotic the control is whenever I try to fit into a gap of things combined with the running time XD
One thing I kinda struggled with was whenever I tried to pick an item, I can't really tell which one of item that I was going to pick. Maybe you could change the highlight outline into a brighter color, such as bright green; to make it clearer which object is the pickable one.
Really really good and polished game! it feels like a finished product! Really well done you guys! :D
Awesome submission, had fun playing (even though the physics kinda was against me but that reinforced the feeling!!).
I feel like the level is too big (I'm at level 3) I went around thinking I'd looked everywhere and couldnt find any of the 3 items for like more than a minute T_T. Turns out they were in the back of a room somewhere I think but it wasnt a good feeling at all, I just wanted to enjoy picking stuff and moving around clunkily. :'(
I'm kinda just nitpicking/got unlucky/skill issue I guess ^_^" I was having a great time until then lol, gorgeous game
This is insanely well made! Did you sleep at all? Great job!!!
This is very professionally made! I am quite lost for words really, I would even believe it if you tell me it's already selling on Steam. Very very well done! The gameplay is very fun, dragging stuff around with not much precise controls. The models especially the elephant is criminally cute, and the music is a banger too! I totally don't regret downloading to play it (as I don't really do downloads) and this is way worth the wait.
So let's jump on to some feedback. It's a shame that the layout for levels 2 and 3 is the same with just different placements. I am totally expecting a different antique shop with different items, but I guess this is way too much to ask for in a one-week jam, but I had hopes lol. Is also very difficult to select what you want to grab when they are stacked together. An example would be the shell on top of the boxes, where I don't think I've managed to grab shell without taking the boxes first. The black outline was quite unnoticeable too, which adds to the frustration of not knowing if you are taking the thing you want to take. Also I do see that occasionally item may clip through the floor and be lost forever, but that is rare.
Anyway, love this game so much! Well done! And 8 people too? wow, you must be out of your mind coordinating such a large team.
Wow, what a comment! Thank you so much! It's so rewarding to hear something like that about a job we've put all our love into.
Thanks also for your feedback, it helps us a lot! Yes, we would like to add some variety to the level design with different locations and other items, but it's more for production reasons that we've decided to keep the same design for lvl 2 and 3 :) For the rest of the feedback, we'll take it very much into consideration for future updates!
Lastly, yes, a team of 8 can be hard to coordinate, but we had a producer overseeing the project so we weren't desorganized :)


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