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Anfray L.

171
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A member registered Jun 11, 2020 · View creator page →

Creator of

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I really enjoyed seeing all the steps of the launch ! :) But I really would've liked the buttons to be clickable, I couldn't make the Q button work (I guess it's because I used a different layout keyboard, but even going into qwerty didn't make it work). It prevented me from seing the rocket's success, but I didn't take it into account for the grade, as the rest was really cool ^^ 

It was a nice mechanic ! Level 8 was interesting :) 

This was a really nice experience, I love that you really explain what to do in case of an anxiety attack and the way you implemented it into gameplay. The fact of think of a top view with umbrellas was also really smart. All and all, congrats on the game :) 

The game lacks a bit of polish (the camera jitters when moving, I failed automatically at start the first time too) but the pixel art is really top notch and I really enjoyed discovering the mimic's voice ^^ 

I really liked the play on word and the way the newspaper's style was very cohesive while being able to be typed by hand ! I would've liked to see what follows :) Congrats anyway on making it to the end and delivering something !

I really liked the concept ! But as the left player I was only able to select and build on one planet, was there something specific to do to be able to build on the others ? 

Such a unique atmosphere, I was really surprised by it ! :) the eerie feeling and discussions about the meaning of the fight fit really well together

The gameplay loop is fun ! But the background elements are a bit too dark, playing in a sunny environment prevented me from seing the exits x) Was very fun and cohesive nonetheless ! :) 

Well paced, well thought out, congrats ! :) 

A very cute little game, the way parallax was handled was quite novel ! :) 

This was SO fun to play ! Thank you for that xD 

Reminded me a lot of Curiosity by Peter Molineux ^^ A really addictive and simple loop with really nice music ! And the clic timing visual representation on the top left is a very clever addition ! 

Thank you for the feedback ! :) Yeah the start can be a bit rough as it is picking events and cooldowns in a pool, sometimes it can be very rough. With a few hours more we would've like to focus on that so that the start would've been less violent ^^ a nice way to start is to secure a drill, a wind turbine and a green house, after that you can get either a repair drone if your buildings have already broken or a plasma shield, to better handle the events

That's what we had planned, but we stumbled on bugs in the last few hours that prevented us to restrict access at the start x) but it was definitely the plan ! 

Thank you ! :) Yeah dripping the info little by little was a goal, but the end of the jam stopped us haha

Thank you ! :) 

Thanks ! :) Yep the first tevents can be brutal, with more time we would've loved to improve those first moments

Thank you so much ! :D Yeah for the theme, we had a lot of different stuff going but in the end, the only thing that really stick has the countdown before reinforcements arrived ^^ 

Thank you for the detailed feedback ! You're right, adding a metronome sound or a base melody that would match the beat would have facilitated matching the rhythm ! Multitasking between rhythm and city building was a tough thing to balance, didn't have time to find better solutions for it ^^ 

Thanks ! :) Indeed decoupling gameplay would have been a good iteration on it !

Thank you ! Glad you liked it ! ^^ Yeah onboarding has been a tough cookie, especially start game difficulty

Thank you so much :D Glad you liked it ! 

Thank you !! Glad you liked it ! :)

Thank you for the detailed feedback ! :) noted for the Readme ! We'll know for next time ! ^^

Thanks for the feedback ! :)

Yep the sound has been a recurrent issue, will be fixed as soon as we can update the game !

Sorry you didn't understand the game, the onboarding is a bit on the minimalist side !

Thank you !

Thank you ! Glad you liked it ! We received the feedback of low volume a lot, we'll fix it as soon as updates are allowed ! Thanks for your feedback !

Thanks for the feedback ! We received this comment a lot, I still don't know how I messed it up that bad ^^

Thank you ! :)

Thanks!

Thank you ! Glad you liked it ! :)

It was a really nice battle bot experience ! ^^ 

An really cool approach to a gamejam game ! I expected going in a few mini games since I remembered so fondly the Tamagotchi minigames to train them, but I completely understand it might be out of a game jam's scope haha, thanks for the experience ! :) 

There's a really interesting potential for this game ! Having different types of animals with different rates of consumption would have been interesting to complexify calculations. Congrats on finding such a promising concept ! :)

Incredible what you have done in so little time ! The game is really fun, the balance mechanic added to the traditional TCG gameplay adds a depth that is much appreciatied ! 

That's so nice to hear ! Thank you ! :)

A nice little gameplay loop, not too short and not too long, congrats ! :)

The concept was really interesting ! It took a bit of time to understand what was going on in all the parts of the screen, but once you get it it's interesting :) Days could be shorter I think to highlight more a concrete goal :) 

A very promising concept ! I was really enjoying the controls of the crane ! I got just a little bit frustrated because often the colors needed never appeared on my platform and sometimes the color difference wasn't very clear (having different shapes or texture for our colorblind friends would be a nice addition too ^^ ) ! Thank you for the game  and congrats ! :) 

Aah ok ! Thanks ! ^^