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Camp Nightmare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #123 | 4.214 | 4.214 |
| Overall | #255 | 3.571 | 3.571 |
| Gameplay | #272 | 3.500 | 3.500 |
| Theme | #300 | 3.571 | 3.571 |
| Audio | #342 | 3.429 | 3.429 |
| Enjoyment | #435 | 3.500 | 3.500 |
| Innovation | #570 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You must be very careful with your movements to avoid being spotted. Nothing can go wrong or you will be caught.
What code and assets did you not make from scratch during the jam (if any)?
Music by Kevin MacLeod. All other assets were created by our team.
How many people worked on the game?3
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Comments
Cool! Really liked the sound effects and the subtle wind blowing..
Would be really helpful if you rated my game here--
https://xzo-00.itch.io/killer-party
Nice game keep going !
You actually made me jump.
Great visuals! The mechanics are minimalist but work very well! Great work :)
Really like the vibe and it was very intuitive to understand!
Really like the visuals of this and 2.5 perspective and game play was tense. Did feel like it could be shortened down though as it started to feel repetitive.
Wow! This is such a great game! I love the 2d mixed with 3d style you went for! Have a great day!
Nice game and rated
Nice game and rated
Seems like a good idea, the environmental clues about safe areas are a great touch, I still felt a little lost as to which direction to go sometimes, has a lot of room to become a great game.
Very good I liked it a lot!
The art in this game is awesome, those monsters are super creepy! The lighting is especially cool, the way you can see the monsters eyes even when theyre in the dark is spooky.
One of the very few all 5 star games but I really enjoyed the 2.5 perspective and the black sprite thing was creepy. Great game! You should keep building on it! I think it could be a really good steam release!
Really nice level design and work with light. I can see that you implemented great little details like making trees transparent to see the character.
But dying felt really frustrating. Levels keep me intrigued but I didn't really want to replay the whole section again
Great work!