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Domino Dungeon (Game Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #633 | 3.105 | 3.105 |
| Enjoyment | #738 | 3.158 | 3.158 |
| Innovation | #742 | 3.000 | 3.000 |
| Overall | #837 | 2.987 | 2.987 |
| Theme | #842 | 2.947 | 2.947 |
| Audio | #916 | 2.789 | 2.789 |
| Visuals | #1047 | 2.921 | 2.921 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
While nothing can technically go wrong in this game (no death), any small mistake can set your progress back 1 or more rooms, like dominoes.
What code and assets did you not make from scratch during the jam (if any)?
All art, animations, and sounds. All were free asset packs credited in the games credit screen.
How many people worked on the game?3
Comments
The concept is interesting! I really like the red collapsing room system, though it made me panic a bit! Its gameplay is simple yet addicting, not to mention the sound effects are very satisfying. Some mechanics were confusing, it took some time for me to understand, and I finally managed to escape. I think you already know, but the main menu could use more polish to match the rest of the game. The buttons have a bit delay too. Also, this is just my opinion but maybe you can make the character face the direction of your cursor. So the player can just stand and still be able to attack in any direction. Overall, this is already impressive, I can see this getting expanded further with more room layouts, puzzles or enemy variants! Thank you for the fun experience!
Cute game, would love to have a web version to quickly play in web. But well done!
A short dungeon crawler with clear design intent and goals. A tutorial about the usage of blue potion (key), and the condition of red room (collapsing room) to appear would help with the learning curve for players who aren't familiar with this genre.
There is no audio, and buttons are delay in menu screen. Also leaving a room without clearing enemies will cause them to enter attacking intent loop (the red slime), and their attack sounds will extent forever until you come back and clear them.
Overall, still a great dungeon crawler/action entry!
Probably the most fun game I've played so far, the concept fits the theme and the core mechanics are well constructed. This could easily be expanded and become a bigger project. Good job!
Not sure what I was supposed to be doing after one of the rooms exploded. Felt like I hit a soft lock or something.
This game was both challenging and exciting. The audio and visuals were really well done as well. Great concept!
That was a very fun experience! Could definitely expand as a roguelike dungeon crawler game, loved killing the slimes also!
It gave me a nice satisfaction killing those slimes! Also nice addition of having to run and to use your telopartation in a smart way to escape! Nice game overall!
I wasn't expecting it to be soo satisfying. And specially the focus on sound design got me hyped up. A well executed project for sure.
I really liked the idea! It makes for a fun gameplay and dynamic exploration, I really like the concept of letting you continue if you heal yourself by grabbing a red potion, and not having to restart each time.
Interesting game! Took a little bit of messing around to understand how the blue fire mechanic worked, couldn't tell right away what was happening. Managed to beat the game, liked the teleporting mechanic!
I think this is a clever take on theme, pretty cool game good job
The game feels good really like the fluid movement and damn the moment the room become red really race up my heart.





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