super fun! enjoyed very much
Play GameJam Game
Artificial Obstacle Intelligence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #144 | 3.775 | 3.775 |
| Enjoyment | #390 | 3.550 | 3.550 |
| Overall | #487 | 3.346 | 3.346 |
| Gameplay | #526 | 3.225 | 3.225 |
| Theme | #608 | 3.225 | 3.225 |
| Audio | #729 | 3.025 | 3.025 |
| Visuals | #769 | 3.275 | 3.275 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Artificial Obstance Intelligence is an anti-platformer in which the player's goal is to prevent an AI agent from completing a platformer. The levels are easy for the AI, nothing can go wrong... Until the player intervenes. Through a network of well placed traps, the player can hinder the AI and prevent it from acheiving its goal.
What code and assets did you not make from scratch during the jam (if any)?
Tilemap:
Enter the Castle by ApoloA4
Pixel Adventure by Pixel Frog
Character & (Most) Traps
Enter the Castle by ApoloA4
Music:
Boss Time by David Renda
8-Bit Menu by David Renda
Sound Effects (Partially Custom)
How many people worked on the game?4





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