The best game with ricochet mechanic. It was funny that the main character is a gun, but then after reading the story it starts to make some sense. Game had beautiful pixel art, strong sound system and impressive gameplay. The Ricochet featurer was made insanely good. I love that you can become the enemy for yourself. :) Amazing game!
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Factory Flaw's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #206 | 3.616 | 3.616 |
| Enjoyment | #320 | 3.640 | 3.640 |
| Overall | #413 | 3.401 | 3.401 |
| Innovation | #423 | 3.360 | 3.360 |
| Audio | #582 | 3.163 | 3.163 |
| Visuals | #582 | 3.500 | 3.500 |
| Theme | #685 | 3.128 | 3.128 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The story of the game revolves around a missed maintenance check for a gun-producing factory. Everything from the root of the problem's cause to what was done afterwards to try and stop the factory follows the ignorant idea of "nothing can go wrong". The maintenance team ignored a check, thinking that nothing could go wrong. You were sent on your own- a barely tested gun that takes damage from its own lasers- with the idea that nothing could go wrong, all because you were guaranteed to be on the right side no matter what happened. Even before you, an expeditionist goes in solo as part of his job and leaves notes of his observations around. The response to his disappearance was to send you in and nothing else. The theme is also seen in the gameplay. The bouncing mechanic was inspired by the idea that situations could go wrong VERY quickly if you face an enemy who fires bullets everywhere, or if you yourself miss a bunch of shots and create your own bullet hell. As everything has fallen apart and you must take down the factory by yourself, nothing can go wrong,
What code and assets did you not make from scratch during the jam (if any)?
The only code not made by scratch were typical components that would be applied in most action games- like hitbox components, hurtbox components, health components, as well as basic finite state machines.
All of the art was made by scratch by our artist, and only the laser when firing was from another project.
The sounds when firing a gun were free assets online. The music was all for the jam.
How many people worked on the game?3





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