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adonoo

15
Posts
2
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A member registered Jun 07, 2021 · View creator page →

Creator of

Recent community posts

Very nice game and I quite like the Art Style! Very polished game for a week and was definitly harder than most games I played here, but I like it! Well done!

A nice take on the theme! Nice Game!

Yes I agree! Just didn't really have the time to properly polish the levels!

Yes I get that! I didn't really have the time to polish out the level design/add more levels in general sadly. I couldn't really find the mix between a fun challenge to find the solution and not making it too easy.

Thank you for playing and the feedback! :)

Such a nice game, especially in a week!! After understanding how the game works it was really fun and probably the first game in this Jam I've tried which I actually wanted to play for a longer time! I think the part which impresses me the most is how polished the game is! Every menu and every screen, from the itch page to the phone you use in game is well done with fun animations. Really fun game, really enjoyable with a nice artstyle! 

I love the art-style of the game! At some points the controls did feel kind of unresponsive but apart from that it was really enjoyable :) And I loved the voice-over/sounds in general!

Very cute game! I think a tutorial would be great, to kind of know thich tools I need for what but I guess figuring that out is part of the game! But I really like the game in general!! The art-style is very nice and the music too :)

A really nice game! Simple artstyle but I quite like it. Well done!

A really great take on the theme and easily the best game I've played so far in this Jam! I found the one level with the moving spike platforms a bit frustrating but apart from that, it was great. The level design really showed the mechanic off great and made you use it in a variety of ways! Great work! Especially in a week!

Thank you! :)

Thank you!!

Yeah you definitly have a point! I don't really have any experience in level design and didn't really know how to intuitively tell the player the right way. 

I really like the idea and how the grappling hook works, but I got kinda stuck on the Part where the workers chase you, because the sight is suddenly so reduced. Apart from that nice cute game :)

i really like that you managed to implement nice music and sounds in a week!! And I think Tower Defense Games are really nice and so is this! 

But currently I think you make money a bit too quick. I could basically just spam whatever from Wave ~15 on. Also you could maybe add some indicator on which object your currently hovering when you upgrade something, because when I had many turrets of the same type standing next to each other it was kinda hard to tell which one I'm currently on. 

The visuals are really nice and the Intro is also nice to have done in one Week! 

I really like the idea and how chaotic it is to keep up with pressing the right buttons while managing your mouse!

I think something like a score system would be nice to see how good you've done!

And as other people mentioned, obviously sound would add something really nice to a game like this!