Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lumicore

211
Posts
3
Topics
22
Followers
25
Following
A member registered Jul 22, 2020 · View creator page →

Creator of

Recent community posts

Wow, thank you for your beautiful words!

Thank you for this great feedback! We'll definitely planing to work on this game in the future, stay tuned:)

Wow thank you, that's overwhelming! We'll definitely work on the enemies in the future, thanks for the feedback. Glad you liked it!

Liked your game! It would be nice if enemy bullets have a different color and is there a way to win the final battle? xD

Overall nice gamejam game!

Feel free : https://itch.io/jam/brackeys-13/rate/3347112

Trying yours right now

I really liked the mood and the setting! There were a few things I noticed while playing:

- I couldn't get into the house because I missed one enemy, that felt unfair because the game didn't tell me that I have to defeat all enemies.

- The colliders of the player / bushes were to big. When using this perspective, it is good practice to place the player collider only on the foot area of your character, because why should my head collide with the grasses on the ground?

- The game ends instantly when I died, maybe a death sound and some sad music would complete the picture.

Overall good job!

Just rated yours!

Very cool! Never seen anything like this and it was a fun experience. The only thing I would criticize is that the game is missing any kind of challenge in the long run, it gets very repetitive after a couple minutes. I think you should punish the player more if he drops a glass, maybe add a score system and a timer to achieve a new highscore. I liked the sneezing people, but I thought they were spotting and punish me when I drop something in their sight, I would add something like this as well.

Overall very unique entry, good job!

Feel free to try ours https://itch.io/jam/brackeys-13/rate/3347112

We made a cozy puzzle game with focus on polishing and creating an immersive experience!

We created a cute puzzle game in a cozy artstyle. Fell free to rate and leave a comment! https://itch.io/jam/brackeys-13/rate/3347112

I liked the idea of the spikes tricking you, but I found it a bit to hard personally, I dont want to remember how every spike moves. I think the game would be more fun if you could predict the spikes movement, for example make moving spikes shake in place for a sec before they start moving. The hitboxes of the spikes felt a bit unfair too.

Overall nice gamejam game!

Wow this is a well made gamejam game! Had fun playing it and obviously the visuals look great!

The grahics of the game are really nice! I didn't quite get the mechanics tho, it feels a bit pointless walking around this map (wich looks really cool) and you have no controll over the battles.

Nice idea!

I really liked the idea :)

Maybe an outline for things you can pickup would be great to know with what you can interact.

quite fun platformer! It was very unintuitive to go left instead of right and the controlls were a bit fast, but overall really nice! (I liked the pixel style)

didnt quite get it but looks good

cute polished game! The velocity of the meeples were a bit off sometimes, if you tilt your board all the way to the left and then suddenly to the right it can glitch through.

funny, its a bit to random in wich direction the ball is going. And you should explain more clearly how to through the ball.

Really enjoyed playing your game! I wish you could controll with WASD, using arrow keys was a bit weird. It needs time to get what the game wants from you, but once you get it its fun. I wish there were upgrades for the guns and other powerups as well. You can definitely extend this!

Cute platformer, I think you should drasticly reduce the fish-eye effect. The parrallex background was also way to strong. (wich probably comes from the fish-eye effect)

Fun little platformer with a nice twist. The random map changes doesn't feel unfair, but it would be nice for the player if somewhat warns him about that. For example make the spikes wiggle for a second before you move them. Also the hitboxes of the spikes were a bit to big. The level design was good!

Not what I thought haha but funny experience

Wow what a great game! The good sound design and visuals really made this an emersive experience!

Nice game, had fun playing it. But please make the camera rotation smooth! I died quite often in the beginning, so maybe add health for the player so he can take a few hits.

The minigames were a bit annoying, I just wanted to drive and don't hit cars, that was enough of a challenge for me. I would suggest to either place them every time you delivered something or get rid of them totally and focus more on the driving itself. You could for example add power ups or coins you can pick up while driving or place ramps in the world you can use for a jump. If you want to keep the minigames make sure you communicate clearly what is happening, sometimes I couldn't tell right away if I got it right and what would happen if I didn't.

Overall you made a nice game!

That's nice to hear :)

Thanks!

Great, happy you liked it!

Very interesting and outstanding game. It was very unclear what to do (except pressing that button lol) it would be great if that escalator mechanic got introduced a bit more. I really liked the setting and the atmosphere!

The .exe wont start :/

I couldn't figure out what I had to do, but looks like a nice approach!

Can't start your game :/

Really liked the idea! If you continue working on this project it would be nice to introduce the mechanics step by step, it was a bit overwhelming in the beginning.

Cute, i've seen similiar games like this before but making milkshakes is new :)

I really liked the car and driving around this island! I think there was a bit too much motion blur on that wheels but overall nice game!

Funny idea I would definitely shut down this store! I could get out of the map at some point unfortunately, but I liked the idea!

I read the book and I won haha

But I get the idea, it seems like you didn't have enough time. Liked the atmosphere.

Outstanding idea! The second brick comes really unpredictable, maybe you should warn the player about that :)