Wow, thank you for your beautiful words!
lumicore
Creator of
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Feel free : https://itch.io/jam/brackeys-13/rate/3347112
Trying yours right now
I really liked the mood and the setting! There were a few things I noticed while playing:
- I couldn't get into the house because I missed one enemy, that felt unfair because the game didn't tell me that I have to defeat all enemies.
- The colliders of the player / bushes were to big. When using this perspective, it is good practice to place the player collider only on the foot area of your character, because why should my head collide with the grasses on the ground?
- The game ends instantly when I died, maybe a death sound and some sad music would complete the picture.
Overall good job!
Very cool! Never seen anything like this and it was a fun experience. The only thing I would criticize is that the game is missing any kind of challenge in the long run, it gets very repetitive after a couple minutes. I think you should punish the player more if he drops a glass, maybe add a score system and a timer to achieve a new highscore. I liked the sneezing people, but I thought they were spotting and punish me when I drop something in their sight, I would add something like this as well.
Overall very unique entry, good job!
Feel free to try ours https://itch.io/jam/brackeys-13/rate/3347112
We made a cozy puzzle game with focus on polishing and creating an immersive experience!
We created a cute puzzle game in a cozy artstyle. Fell free to rate and leave a comment! https://itch.io/jam/brackeys-13/rate/3347112
I liked the idea of the spikes tricking you, but I found it a bit to hard personally, I dont want to remember how every spike moves. I think the game would be more fun if you could predict the spikes movement, for example make moving spikes shake in place for a sec before they start moving. The hitboxes of the spikes felt a bit unfair too.
Overall nice gamejam game!
Fun little platformer with a nice twist. The random map changes doesn't feel unfair, but it would be nice for the player if somewhat warns him about that. For example make the spikes wiggle for a second before you move them. Also the hitboxes of the spikes were a bit to big. The level design was good!
Nice game, had fun playing it. But please make the camera rotation smooth! I died quite often in the beginning, so maybe add health for the player so he can take a few hits.
The minigames were a bit annoying, I just wanted to drive and don't hit cars, that was enough of a challenge for me. I would suggest to either place them every time you delivered something or get rid of them totally and focus more on the driving itself. You could for example add power ups or coins you can pick up while driving or place ramps in the world you can use for a jump. If you want to keep the minigames make sure you communicate clearly what is happening, sometimes I couldn't tell right away if I got it right and what would happen if I didn't.
Overall you made a nice game!