Ok I loved this! Very nice polishing and game mechanic. The game is getting progressively harder as it should be, while also having some random events like a guy sneezing all your 15 bottles from the plate, power outage or just zombies walking around 🤣 And it is funny because we initially had idea with similar waiters theme.
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Tip or Trip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #133 | 3.870 | 3.870 |
| Overall | #180 | 3.652 | 3.652 |
| Gameplay | #204 | 3.618 | 3.618 |
| Visuals | #261 | 3.967 | 3.967 |
| Audio | #263 | 3.528 | 3.528 |
| Innovation | #367 | 3.439 | 3.439 |
| Theme | #373 | 3.488 | 3.488 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It handles the theme ironically, thus everything keeps going wrong. Gameplay-wise, this is shown through an escalating series of unfortunate circumstances that keep making an already hard job, even harder.
What code and assets did you not make from scratch during the jam (if any)?
Used some free Sketchfab and Mixamo assets , free music and sounds
As for the code, some systems were scrapped and adapted from other personal projects.
The controller was built from scratch to achieve the necessary tight controls, aesthetics and realistic interaction with the physics based glasses
How many people worked on the game?3







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