Hello! Unity programmer here! I'm super well versed in Unity, if I had to put a level on it I'd say I'm advance intermediate, take a look at my profile to see some of the simpler game jam games I've worked on. I love surreal artistic games with weird stories, and I can do 2D and 3D. I can also 3D model, and create 2D renderers of models for 2D games as well. I can also do simple 2D designs and texturing, nothing too advanced, mostly because having a deep understanding of how art assets are created helps me understand how to utilize them best in Unity. I'm currently in school for software dev/game design, and work full time, so I don't exactly have lots of free time, but I'm very quick in Unity, and already have a large amount of pre made modular systems I can drop in games, edit a bit, and make work for the project. I've worked with a few groups in the past, so I can also offer some insight on how these things often go, and its good you already have so much planned out ahead of time, lack of planning or coordinating collaboration is what kills these projects most often... I'm also really good at project management and can help with that as well.
SolarCompost
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Recent community posts
Definitely feels like I was working expo at work lol! It feels good at first, but starts to feel really complicated after a bit, but I like the feel and style of the game. It started getting too much for me after the customers preference thing, I didn't like how first I had to look them up, then look up the animal to see the preferences are, maybe simplify the preferences by just making it per customer? Either way this was pretty cool and I'd love to see it continued. Great work!
Amazing graphics, and the controls felt smooth. The having to grab and look at different parts to do anything system kind of frustrated me a bit, it made it feel difficult to do simple things, like I couldn't figure out how to use the ladder fast enough to get back into the elevator. Other than that Awesome job!
Really fun game! I would love to play this a lot more, but something about the view and the 2.5D style with the controls makes this game really painful for my hands. I'm gonna guess this is more for controller play than key board and mouse. But besides that this was really cool, I loved the style and could play games like this forever!
Tiny, mischievous space gremlins have infested Boiler Room 8, scurrying between furnaces, steam valves, and a gravity generator, sabotaging anything they can get their little hands on. Your job? Keep the boilers running, prevent the gravity generator from failing, and hold the ship together until the automated gas purge can clear them out. https://itch.io/jam/brackeys-13/rate/3345427
Tiny, mischievous space gremlins have infested Boiler Room 8, scurrying between furnaces, steam valves, and a gravity generator, sabotaging anything they can get their little hands on. Your job? Keep the boilers running, prevent the gravity generator from failing, and hold the ship together until the automated gas purge can clear them out. https://itch.io/jam/brackeys-13/rate/3345427
Rated! And don't worry about it, standalones have won these things in the past. Its really just a difference in quality over quantity of the ratings. You'll get less ratings from a standalone, but you'll get more quality ratings, people who only play WebGLs often rush through them just so they can post their link in the comments. I've done both in these jams before, and while I got the most with my WebGL builds, I also ended up getting the lowest ratings of all the games I've done. Just focus on what gives the best experience for your game, thats gonna get you the good ratings.













