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Circuit Craze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #229 | 3.571 | 3.571 |
Visuals | #270 | 3.952 | 3.952 |
Gameplay | #272 | 3.500 | 3.500 |
Overall | #434 | 3.385 | 3.385 |
Enjoyment | #576 | 3.333 | 3.333 |
Innovation | #742 | 3.000 | 3.000 |
Theme | #833 | 2.952 | 2.952 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong, as long as you carry the extremely volatile power cell perfectly from point A to point B
What code and assets did you not make from scratch during the jam (if any)?
Sound Effects: https://pixabay.com/
Font: https://www.dafont.com/pixellari.font
How many people worked on the game?2
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Comments
For some reason it doesn't start :(
I open the game, a barely noticeable transparent window(I highlighted it in red) appears and disappears after a few seconds. I use Windows. Maybe it's all about my laptop, sorry I couldn't rate your game
Well that's odd, I'm not really sure what could be causing that since I decided to not use the Vulkan renderer so more people could play it- guess its Godot deciding to be temperamental XD. I'll have to find some solution to that with Godot; since I do plan to continue working on this game. Thanks for trying anyway!
Really fun platformer! I like the visual style and I think the game controls well. It's crazy hard, which I am a fan of so that's a positive in my book haha. I would've liked the death animation to be way shorter, with how often I was dying it got a bit frustrating waiting for it to play each time. Sometimes it was kinda hard to see the platforms I was aiming to jump at cuz platforms above were covering the layer I was currently on. Great work on this tho, I managed to get thru all the levels!
Liked it! The visuals and sound are great! I did think it was too difficult. The player is too slippery and it's hard to control it very well. But if you tweak It up a little I think this could become big!
Fun game! It is a bit difficult at times, but that makes finishing the level more rewarding!
Great game! The camera angle really messed me up sometimes, though. But other then that, good job!
Yeah, I really should have changed the camera before submitting; but I ran out of time XD
It's okay! We can't be expected to make everything we wanted in a week. Good job with everything else!
Great platformer, just fixing the camera and we are good to go!
Visual and audio was really good! But yeah, the camera angle thing kept messing me up, its just hard to land some jumps right. Definitely has potential though!
Great game! I would definitely like it because I am an Electrical Engineer. (It has nothing to do with it, lol.) Anyway, I enjoyed it a lot. The difficulty is especially tight, which is good for a game like this.
Thank you! Yeah I tried to give it some difficulty- glad it was a bit difficult
Camera need to be more flexing, since some levels you have to control your character to move to the south, which block most of the vision. Should give more clues about the height of some platform.
Level design is good, maybe a bit too tight, but would make the game challenging for speedrunners!
Great game!
This was a cool game! I did at times find myself not being able to predict whats next and take leaps of faith (I got hit on the final level right before the end by the crusher which you can't see) and the camera angle sometimes put me in a location where I couldn't see the player and died because of it. Also the respawn animation is cute, but because I ended up dying very often it became tedious to have to wait each time for it to fully play through. I think the game has a lot of polish and the levels were interesting. Great submission!
Thanks for the feedback! Yeah I definitely should have fixed the camera up before publishing, I was not happy with how it turned out
I am really digging the aesthetic and the sfx. I like puzzles, and I like this games approach to them. I think the game feels very smooth and polished, and I enjoyed my time playing it. There was a slight learning curve, but in a good way because the game doesn't try to hold your hand. I like the challenges and appreciate the thought that went into it. Be warned it is challenging, but I feel like it just forced me to think it through instead of just running haphazardly out into the world. Great job. Rated.
Nice game, a bit too harsh right off the bat, but it was a fun one
You guys produced a great game, feels really smooth and starts to make sense after a short while (that’s good imo). Fun little ‘puzzles’ to get through. Though I think there’s a bug when you fall of the map. You don’t instantly die but have to wait for the power cell timer to run out. This makes it a pain to play when you fall of a lot.
Other than that, great game, well done you guys :)
It's not a bug, it's a feature! Seriously though, that's genuinely just because I was lazy. I had made 2 separate animations for fall death (one while holding the box, one while not) and I just didn't feel like implementing it since I made that stuff towards the tail-end of the week. Thanks for the feedback!
Hah, fair enough. A fun game none-the-less :D
Nice game. Very cool!
Thank you!
The visuals and SFX of the game are very good, the movement feels nice to handle, the entire overall feeling of the game is great! I have to say however that some of the levels are pretty hard, I managed to get through them in the end, but I'm not sure about the "casual gamer" ( someone who just wants to lay back and relax ), a suggestion would be that instead of dying instantly when touched by something, maybe let the player have 3 hearts that each goes down when being touched, it would be less punishing for the player. But overall I really enjoyed your game, great job!
Thanks for the feedback! About the instant death- there were meant to be more types of power cells to carry. That one being the "If you get hit, game over" power cell. That would have been a later-game one but its the only one I got finished during the time of the game jam. There technically 3 chances to be hit, when you aren't holding the box. But yeah, that particular power-cell was meant to be a harder one to carry (the hardest one being a movement-sensitive one that required you to drop it every so often) I just ran out of time and ran with just this one
Great artstyle and sound design, gamefeel was spot on as well, well done :)
I loved the style and the overll atmosphere of the game, great work!
very cool style! cool idea, though I found it a bit complicated :)
Very cool game! You pulled off the electronic aesthetic perfectly! Great job!
Thank you!
Intressting and cool game, well Done!!
Thank you!