This game really stands out—the design is beautiful, and the ambient music is super relaxing. The sound design of the monsters (or hallucinations?) was scary at first, which was great for the atmosphere, but it started to feel a bit repetitive and slightly annoying after a few nights.
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Flare of Hope's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #222 | 3.593 | 3.593 |
| Audio | #259 | 3.531 | 3.531 |
| Visuals | #274 | 3.938 | 3.938 |
| Overall | #349 | 3.471 | 3.471 |
| Enjoyment | #384 | 3.556 | 3.556 |
| Innovation | #642 | 3.123 | 3.123 |
| Theme | #714 | 3.086 | 3.086 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everything seems peaceful at first, you find yourself in a calm forest with your small setup: a tent and a campfire. Birds are singing and everything feels natural, like nothing could possibly go wrong. But as you start managing your resources and maintaining your sanity, you soon realize that every decision counts. One mistake can lead to drastic consequences, and the situation can quickly spiral out of control if you're not aware enough of what's going on around you. So basically everything could go wrong ( it's sort of an irony ) :)
What code and assets did you not make from scratch during the jam (if any)?
The shader for the main menu, the tileset for the "forest" and "ground", the main menu background image and the ambient sounds ( I have no forest nearby :) )
How many people worked on the game?1







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