This game deserved a higher rating.
Play Metroloop
Metroloop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #545 | 3.381 | 3.381 |
| Visuals | #567 | 3.524 | 3.524 |
| Innovation | #645 | 3.119 | 3.119 |
| Overall | #658 | 3.183 | 3.183 |
| Audio | #703 | 3.048 | 3.048 |
| Gameplay | #714 | 3.024 | 3.024 |
| Theme | #775 | 3.000 | 3.000 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You’re in the metro, but nothing feels right. The exits loop endlessly, the layout defies logic, and the metro itself speaks to you through panels. There is a WAY OUT, but finding it won’t be easy.
What code and assets did you not make from scratch during the jam (if any)?
Some utility code I reuse from past projects, not game specific. Models/Sounds/Music are free assets and are credited.
How many people worked on the game?1
Comments
Really like what you did here! Found some hidden rooms but no ending - a little more player guidance would help. The atmosphere itself is great though.
Very well done! I enjoyed this game a lot, the final puzzles definitely gave me some trouble and I will admit I fell victim to the "endless void" ending, but I was happy to restart and try to find the real end. Well done!
Game was really good, tough but fun. The glitching though is really disconcerting, takes away from what otherwise is a good game
The game had a scary vibe that most games fail to achieve in such a short amount of time. I kept glitching off the train but I liked the idea of the panels speaking to you. I failed to find a way out and the maps are so useful. The idea was also quite creative.
"Oh boy, can't wait for my daily commute to the liminal factory!"
Seriously though, the execution of the time and resources you had was excellent. This is a great example of "the brilliance lies in it's simplicity" and I really dig the mood.
The cherry on top would've been if it was made in source with valve assets :D
btw if found that if initially you don't wanna go the stairs route and go back, the corridor disappears and you can freely jump onto the void. Which in this game feels like a bonus ending!
Getting lost on the subway sparks a deep strange fear in me. In combination with the weird funny but unsettling music it creates a very special feeling.
I am a little too stingy with information for fear of spoiling the pleasure of self-discovery. If you follow 'Offices,' you should realize that you are going in circles. So you try other paths and discover other rooms. By not relying on the information signs that try to keep you in the metro, you may find an ending. Death is an option, but not the best ending.
Great idea, but the jumping is too floaty, ahah.
Nice work on the subway but watch out there is no replay button ? I just got hit by the subway and noting happen
Wow! The game has an amazing atmosphere. The way you present light, shadows, and various elements, along with the SFX and BGM, all work together perfectly in each scene. Do you have any techniques or principles that help create such a mysterious atmosphere? I would be very grateful if you could share your approach to creating these atmospheres. Or just sharing your learning resources would be enough for me.
Thanks for playing and your kind word. It's the first time I create this kind of game, so no techniques. I'm more a portal/bioshock guy, than horror game. I was inspired by liminal space. For the music, (thanks to kevin mcleod the one and only)), I have a script that modify the pitch, low pass, and reverb. The more you loop the more the music is distorded.
I loved the vibe. Sadly I had to restart a few times cause while I was in the train it despawed. I still think this is very interesting an fun to play!
Awesome idea! I felt excited the entire time while playing. What's even more impressive is that this game was made in just a week. It's really fun!
I think I got softlocked because my train despawned. Up to that point the game was really enjoyable though
Really cool to see a spookier submission, tons of cool effects and loved the ambience and the puzzles, sick submission!
Sadly could not find the exit, but i love myself some impossible spaces!







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