Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MetroloopView game page

Escape the metro’s twisted architecture
Submitted by Frelude — 6 minutes before the deadline
Add to collection

Play Metroloop

Metroloop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5453.3813.381
Visuals#5673.5243.524
Innovation#6453.1193.119
Overall#6583.1833.183
Audio#7033.0483.048
Gameplay#7143.0243.024
Theme#7753.0003.000

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You’re in the metro, but nothing feels right. The exits loop endlessly, the layout defies logic, and the metro itself speaks to you through panels. There is a WAY OUT, but finding it won’t be easy.

What code and assets did you not make from scratch during the jam (if any)?
Some utility code I reuse from past projects, not game specific. Models/Sounds/Music are free assets and are credited.

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

This game deserved a higher rating.

Developer(+1)

Thanks, that's appreciated. I see you did well in innovation. Congrats.

Submitted

Thank you!

Submitted

Really like what you did here! Found some hidden rooms but no ending - a little more player guidance would help. The atmosphere itself is great though.

Submitted

Very well done! I enjoyed this game a lot, the final puzzles definitely gave me some trouble and I will admit I fell victim to the "endless void" ending, but I was happy to restart and try to find the real end. Well done!

Developer

Thanks for giving it a second try despite the bugs. I fixed them (the annoying freeze too) but this will wait the vote ends for a post-jam version. 
(I will rate your game when I get some enough time)

Submitted

Game was really good, tough but fun. The glitching though is really disconcerting, takes away from what otherwise is a good game

Submitted

The game had a scary vibe that most games fail to achieve in such a short amount of time. I kept glitching off the train but I liked the idea of the panels speaking to you. I failed to find a way out and the maps are so useful. The idea was also quite creative.

Submitted

Great atmosphere! Really loved the lighting and the music. I got a bit stuck on the long corridor but I'm generally not the best at this style of puzzle game haha.

Great execution!

Submitted (1 edit)

Hey I found a way out!

I died ._.

Developer

R.I.P

Submitted

"Oh boy, can't wait for my daily commute to the liminal factory!"
Seriously though, the execution of the time and resources you had was excellent. This is a great example of "the brilliance lies in it's simplicity" and I really dig the mood.
The cherry on top would've been if it was made in source with valve assets :D
btw if found that if initially you don't wanna go the stairs route and go back, the corridor disappears and you can freely jump onto the void. Which in this game feels like a bonus ending!

Developer(+1)

Thanks for playing. You seem to be the first to reach the end. And thanks for that, I did not loose my time to create those room :) !
There is some bugs to fix, I realize I had 48H to fix them, but a bit too late. Will fix that for a post-jam patch.

Submitted

Getting lost on the subway sparks a deep strange fear in me. In combination with the weird funny but unsettling music it creates a very special feeling.

Submitted

Oh no, I jumped infront of the train.
Nice game!

Submitted

Well executed game!

I was just not sure whether dying was the end state or not, could be cool to give that information to the player 😅

Developer

I am a little too stingy with information for fear of spoiling the pleasure of self-discovery. If you follow 'Offices,' you should realize that you are going in circles. So you try other paths and discover other rooms. By not relying on the information signs that try to keep you in the metro, you may find an ending. Death is an option, but not the best ending.

Submitted

Great idea, but the jumping is too floaty, ahah.

Nice work on the subway but watch out there is no replay button ? I just got hit by the subway and noting happen

Developer

 Thanks for playing. It supposed to reload at start: Another bug to put on my list.

Submitted

Atmosphere was great! The subway looked really good. I glitched out of the train onto the tracks and then the walked into the train and I think I lost. 

Submitted

I loved the feeling of the space very effectively eerie. 

Submitted (1 edit)

Wow! The game has an amazing atmosphere. The way you present light, shadows, and various elements, along with the SFX and BGM, all work together perfectly in each scene. Do you have any techniques or principles that help create such a mysterious atmosphere? I would be very grateful if you could share your approach to creating these atmospheres. Or just sharing your learning resources would be enough for me.

Developer(+1)

Thanks for playing and your kind word.  It's the first time I create this kind of game, so no techniques. I'm more a portal/bioshock guy, than horror game.  I was inspired by liminal space. For the music,  (thanks to kevin mcleod the one and only)),  I have a script that modify the pitch, low pass, and reverb. The more you loop the more the music is distorded. 

Submitted

Oh, thanks a ton for sharing the info! Learned so much from you! 🎮

Submitted

I loved the vibe. Sadly I had to restart a few times cause while I was in the train it despawed. I still think this is very interesting an fun to play!

Submitted

Awesome idea! I felt excited the entire time while playing. What's even more impressive is that this game was made in just a week. It's really fun!

Submitted

I think I got softlocked because my train despawned. Up to that point the game was really enjoyable though

Developer

Thanks for playing. Some inconsistent issue are still there, I did not have enough time to fix because I make rooms no body will reach because of inconsistent issue ;). Nothing can go wrong...

Submitted(+1)

Really cool to see a spookier submission, tons of cool effects and loved the ambience and the puzzles, sick submission!

Submitted(+1)

Sadly could not find the exit, but i love myself some impossible spaces!

Viewing comments 25 to 6 of 25 · Next page · Last page