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littlepuly

264
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A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

🪣

Hint - check the walls

No need to compare yourself! Isn't this your first game? This is a really good and creative first game. I am sure you learned a lot developing this and you will improve as you continue making more.

Art.

Cool game! everything works and feels good. The color switching mechanic is fun and creates cool decisions. boss fight was also good, tested all the mechanics you learned throughout the game. 

to improve it, look for ways of adding even more juice, to make the main loop feel even better. 

 I had fun! Gj! 

will do!

ho I understand. I will play again.

Loved the art. The game idea is cool and the music is good. the main mechanic feels weird and needs more work. 

Wow this was great! really enjoyed this. the game feels super polished, and is fun and relaxing. The instructions were funny and lighthearted, and operating was satisfying and cool.

 As of right now I got 3rd place on the leaderboard🥳 I honestly don't have a lot to say, just good job!

I like it a lot! The art is cute, and movement feels fluid. 

The throwing mechanic feels sometimes inconsistent and slow compared to the rest of the game. The combination of punishing deaths and the1 hit kill mechanic made the game really difficult for me, and I did not manage to finish it.

overall the game is fun to play and I enjoyed it.

The art style looks good! the character is charming. hitting the nail felt really fun, I loved the sound and the impact.

A common problem I faced was that the game spawns the nail sometimes in an impossible to reach area like this:


 and then I have to restart and lose a life for something out of my control. another issue is that the first hammer hit every stage goes through the block without propelling you upwards, which can feel frustrating.

I love the idea, and when the stars align and the generation creates an interesting level it really shines.

I love the art, the character animations feel smooth and the opening cutscene is really cool.

 The character controls are floaty and strange. But main issue is that I found myself starting scenes and getting guns I could not use, and then having to die again and again in order to pass level, this felt weird and like I missed something. 

Looks like the game has a lot to offer, and by tweaking the mechanics a little it could be really fun.

I love the art style, the characters are distinct and cool.

 The game is simple and fun. 

Main issue I had was with the pacing. the game started out slow, but then at one moment it got really fast really quickly. I got spammed and died instantly almost. I feel like the difficulty should scale more gradually. 

cool game, had fun!

The shooting mechanic felt fun, It was a little strange to control but worked well. level designs were cool. 

Main thing to improve is to choose colors that work well and compliment each other- you can use a color palette from a website, from a picture you like or to make your own. will Instantly improve how the game looks. 

Had fun! good job! 

Ho, Then I suggest giving the player a little more control. It feels frustrating to lose and feel like you did not deserve it.

Give shiroze a deserved pat on the back, they did a great job.

(1 edit)

I liked this! 

The movement is smooth, The umbrella feels fun and the level design is surprisingly elegant.  The music is really good, fun to listen to and sets the vibe really well.

There is not a lot here, but the things that are work great.

The art looks professional and great. I love the character designs, background and fluid animations. 

I did not understand how to heal the golem in the third stage, it looked really inconsistent weather my sword healed or not. It was also annoying that every time I lost I got kicked back to the main menu and had to replay the entire game again.

Loved the Idea, art and animations. mechanics need a bit more work.

(1 edit)

the controls are fun, love how the hamster rolls inside its wheel.

 the most effective strategy I found was to camp at the corner and throw the hamster ball to only one direction, and I almost did not end up moving at all, which is sad cuz moving is fun. Also my most common cause of death was when an enemy spawned on top of me, It felt annoying, like I had no control and it came down to luck. could also be a skill issue.

Edit: ho and I think there is a bug that causes sound to not play, because I did not hear anything.

 Also hamster is cute.

The game is super funny, I love the quips sprinkled on the walls and I laughed out loud a few times. the sound effects were also charming. 

Some mechanics felt a little junky, especially the throw felt really inconsistent. Giving the game a little more time and polish can really improve it. 

overall the game is great, funny and original, Good job!

I really love the art style, the opening cutcsene was charming and the background art is wonderful. the mechnics were cool and innovative, karl's sign had me laughing out loud. 

had fun. main thing to change is to add more feedback when the player dies, a lot of times I died without understanding what happened. cool Idea and fun game.

rock and stone!

(1 edit)

Hi! maybe I hit a bug? I did not see where my goal was.

 I will try the game again later, for now I can say that placing structures felt good, I love the sound effects. The graphics could use some work, Especially you want contrast between your background and your game, so that important elements stay visible. just making the background darker could go a long way:

thank you for playing, It really is. some of the playtesters got really addicted to it. this is the current WR:

Thank you for playing! I see you also strggled with that one level. The idea is to teleport while your blade is still moving. I should revisit the game after the jam and clean it up. For now I wil add for it a disclaimer on the game page.

This idea is so good, the fantasy of wielding a chain and throwing around enemies is so fun. I dig the art style, the atmosphere and music set the tone really well. 

the controls felt really weird and hard at the start, but as I started to get better they started to feel cool. unfortunately I encountered a game breaking bug, that prevented me from finishing the game: I respawned inside of a wall, and could not move. 

overall its a great idea, and with more time, bug squashing, polishing and mechanical tweaking I can see this getting really good.

(2 edits)

The core of the game is solid, I love the idea of trying to juggle hitting enemies and maintaining your turrets.

The atmosphere felt nice, the music was great and the opening really drew me in.

The game lacks feedback. I really want to see a reaction when I get hit,  hit an enemy or repair a turret. some particles, a sound effect. the lack of feedback hurts my ability to fully understand what is going on. 

the core mechanics are cool, and with some more time and polish I can see this game shining.

I really like the Idea and the use of the theme, the setting is also great and immersive- I loved the pixel art style and the use of lighting. The music was really nice. Shooting felt good and fun.

It was really hard. the guns reload times feel very long, and the endless amounts of enemies ended up swarming me very quickly. I tried a couple of times, but did not succeed. It is sad, because the games story implied about a final boss that I was excited to face.

Overall solid and polished submission, but felt hard to me. could also be a skill issue.

Loved the Idea and the use of the theme, striving to balance out collecting score and having enough ammo was engaging.

 I think the game starts out a little too slow, the time gap between waves creates big windows with nothing to really do, and the start waves themselves are too easy. 

the most fun I had with the game was at the later levels, when I almost ran out of ammo and needed to maneuver myself carefully and think about what type of ammo to spend. I also loved the sound of collecting coins. overall I think with some polishing and mechanical tweeking, this game could become great!

The game's art style is really appealing, I am a little curious how did a cat get hold of such a cruel looking scythe. 

the gameplay is simple but kind of addicting, I found myself replaying the game chasing higher scores.

I think the game could be shorter, to make it easier to replay. 

simple, cute and fun game. great job!

(1 edit)

I love how the game looks, the characters convey lots of personality and are really fun.

I did not manage to get very far into the game, the punishing 1 hit kill spikes combined with the absence of checkpoints made it extremely hard. even after a lot of tries I did not manage to get all the way to the end. 

I love the take on the theme and I think the game has potential!

(2 edits)
Finished the game!
first off I really love the art style, the character designs are interesting and the setting is beautiful. the game feels juicy and the buttons are impactful. especially liked the trail that follows the character after depleting the jetpack. the sounds were mostly good, some sounds are a little loud compared to the rest but nothing really problomatic.
 the unconventional controls were annoying at times -  at first I couldn't really put my finger on what felt wrong, but I think its a combination of two things , jumping with the jetpack feels sometimes inconsistent, and hard to control. but mainly I think the problem is the cooldown. because the jetpack is your only way of fighting enemies and jumping across large gaps, the cooldown makes you wait after every obstacle without doing anything, it makes the game feel weird, and is especially frustrating when you die and need to start over.
aside from the mechanical issues the game is great, looks and sounds good and feels polished.

lets go! great job and thank you <3

yes! I also adjusted the level according to the feedback and made it more clear. would love if you could give the game another try.

Yea, the idea of the level is to tech you to teleport while your blade is still moving, and then jump on the enemy afterwards. Ill try to make it a little more clear. thank you!

Hi, ty for playing! what level did you struggle with?

strange, have you tried loading the game using another web browser?

I am the nakey baby