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WarmedCore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does it follow the theme? | #6 | 4.166 | 4.500 |
Overall | #22 | 3.318 | 3.583 |
Graphics / Visuals | #26 | 3.549 | 3.833 |
Audio | #27 | 2.932 | 3.167 |
Gameplay / Fun | #45 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made/3rd party assets?
Yes, some of the robots models
What are the Discord usernames of all your team members?
Fran, Soteck, BocDagla, DredGGez
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Comments
The concept is really cool, the models were nice, the overall aesthetic was cool, The sensitivity was a bit high, and the game was a bit laggy though...
+ Points for the T-POSE guy
The concept is cool but it was hard to play because of the sensibility of the camera. I really liked the music ! And, like the others said, maybe a bit more of feedbacks could help to see if we hit an enemy.
Great game for a jam tho !
Thanks a lot for the feedback! In future jams we will try to implement a system for the camera sensibility so it can be customised 😊
unfortunately had some issues with the game freezing all the time, and couldnt play :c
So sorry to hear that! We ran into some stability issues that we've never had and yeah, not ideal to have in a jam with such limited time.
Could you please share a summary of your environment? Browser if you played into it, cpu, ram and gpu?
I think the nex time we'll drop browser support and just support windows. That will also be unfortunate for mac jammers....
The core of the game is solid, I love the idea of trying to juggle hitting enemies and maintaining your turrets.
The atmosphere felt nice, the music was great and the opening really drew me in.
The game lacks feedback. I really want to see a reaction when I get hit, hit an enemy or repair a turret. some particles, a sound effect. the lack of feedback hurts my ability to fully understand what is going on.
the core mechanics are cool, and with some more time and polish I can see this game shining.
Thanks a lot for the feedback! We struggled a lot with the AI implementation wich consumed most of the polishing time, these “magical pathfindings” are quite quite bothersome when they don’t work as expected.