Sadly history was history ¯\_(o.o)_/¯
But we can change our futures!
CinemaLeo
Creator of
Recent community posts
Amazing cat animation in the load screen; seriously 10/10 vibes there. The overall presentation was great; super clean and clear what to interact with. Conceptually, I found it quite hard to get into. I was pretty confused how to balance the knots on level 2, for example, so some clearer instructions would be cool (unless I missed them?). Great presentation and unique concept :)
Hello fellow knot punners! Very ambitious project with knots being complex for both player and programmer... Great presentation and once I got the hang of it, it was fun to tie the knots. I would suggest to start waaaaaaaaaaay simpler with a very easy knot to help us get the hang of the controls then work up, as the first knot is very difficult. :)
Cool concept with both gameplay and memory coming into play. The overall presentation was also super clear, so I was never confused despite the concept having loads of room for that... haha.
I experienced a couple of insta-deaths with the bounding enemies spawning right next to me, and it was a bummer to go back. So it could be cool to speed up the pace of the menus/loads to keep engagement.
Enjoyed it a lot!
Great style! Love the feeling of the track flowing with you, and the particles on the drift. Like another commenter, I also enjoyed the medium a little more than the large. But I do agree the large is necessary to get the hang of the driving style, so good call imo.
Would love to hear your thoughts on my project! :)
Very cool concept and really enjoyed playing this with my partner. Was great to see a co-op communication in the jam, as these games are rare!
We did find it pretty tricky though. Found it very hard to figure out the pentagram, and died many times before accidentally brute forcing it. The other puzzles were much better for us, and we managed to figure them out!
Great concept!






