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G-FORCE: Search and Rescue - Moon Operations IN SPAAAAAACE!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1024 | 3.699 | 3.699 |
Audio | #1067 | 3.506 | 3.506 |
Narrative | #1668 | 2.940 | 2.940 |
Creativity | #1999 | 3.723 | 3.723 |
Artwork | #2521 | 3.422 | 3.422 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Loop around anchors to generate speed and energy
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Ronja Henriksson & Lex Heilling
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Comments
Neat concept, quite hard, but that's not necessarily a bad thing. makes me wonder what it would be like if tethering was the only way to steer (i.e. a and d did nothing)
Thanks for checking out the game! We did test letting you only steer with the tethers during development, the short answer of the result was "Frustration"
That said, a fair number of the levels are beatable without A and D if you want a challenge!
I really enjoyed the gameplay in the open spaces, but starting off the game with a few levels in a tight cave with instant death from crashing almost made me stop playing because of how frustrating it was. Which would have been a shame because I enjoyed the open space levels. I think getting the player to learn the controls in the naturally forgiving open levels first and then introducing the tight spaces the way level 9 does would keep a lot more players' attention.
Thank you for the honest feedback!
We were wondering if you could elaborate on how you approached the first few levels, and what you feel caused you so many resets?
A lot of the feedback we've been getting is that the game is very hard, which wasn't the intention for the first few levels. Our worry is that we've badly communicated how we intended the levels to be played. For instance, an issue we've seen in the early levels is that players think they need to use every single Energy Anchor; but that makes the game way more difficult than just gliding through most of the level with the regular controls and only hooking on to an Anchor when you need to catch yourself and reset.
I think it may come down to acceleration. If you press boost, you suddenly start going very fast, and it means you have to react very quickly to stuff. The turning circle without the anchors is very wide which makes it almost impossible for a new player to successfully manoeuvre in caves without anchors. I think either lowering the acceleration, allowing the ship to take a hit or two before exploding, or moving the caves levels later would eliminate the frustration. I must stress I didn't find the game frustrating once I got to the wide open levels.
Really cool game! Love it <3
Like the music itself that went up to 11 fast! I dig the idea and the speed felt just right - although at time it did feel a little unforgiving with the placement of obstacles. Still a very fun experience and adding the best time was a nice touch because I am endlessly in competition with myself. Great job!
a unique interpretation of the theme! the controls are abit hard but its feel super good when i get it right
Very fast and exhilerating. Difficult to get the hang of. The music and visuals were really good.
Very fun to play! I'm also a sucker for anything with a space theme. Great work! -GH
very well done and fun to play, I didnt get the point of the swing mechanic at first but it grew on me
I am really bad at these types of games but I still had a lot of fun with it!! The music made me laugh so much
Reminded me of old school choplifter type games. Very very cool, and a great soundtrack!
I hadn't heard about that game, but looking it up it definitely looks like it has the vibe we were going for, thanks for checking the game out!
The tether mechanic really gives it a cool spin. The moment it clicked it really made it more fun
This game is so sick. I thought the tethering was super fun and engaging, controls felt unique but once you understood them it was really responsive and clean. Would love to see a full expansion of this game. Also if you like puzzle platformers feel free to check my entry :) Overall amazing work and congrats
Fitting presentation for this game. The difficutly is right. I was always engaged to try another time because I knew I made a mistake.
great addition to the jam, i loved the art and music. the gameplay was fun, but could be frustrating as the ship controls were quite awkward, could be just a me thing though. awesome work!
Thank you for playing and the kind words!
We'd love it if you could elaborate on what you mean with the controls being awkward? We'd like to know what we can do to improve our game, but it's hard for us to feel out what makes the controls awkward, given how long we spent testing and playing with them.
Good stuff. Just that right bit of challenge to make it interesting without being frustrating. Tight gameplay that makes use of the theme. Rocking music.
Thank you for checking the game out! I'm glad we seemed to have hit a good balance between challenge and frustration.
The music is entirely credit to David KBD. Not part of our team, but he's got a ton of tracks available here on itch if you wanna check him out! https://davidkbd.itch.io/
This is very nice. Love the artwork. The controls take a little time to get used to, but after that it is quite fun. Great job!
Good use of the theme! What a fun loop, hope you keep it up!
Sick sick riffs!!! Very fun game! The skill becomes very entretaning the more you get the gist of tether. Congrats!
Thanks for checking out the game! The music is entirely credit to David KBD, not part of our team. He's got a ton of awesome stuff here on itch if you wanna check him out for your own projects! https://davidkbd.itch.io/
Could definiltely see the potential for getting addicted to the speed running side
That was the idea ;)
Super fun game! I found the tutorial text a bit hard to process while playing (although I like the diegetic concept), so got stuck for a while on level 3 before reading the instructions. Super satisfying movement, and not frustrating thanks to the snappy restarts.