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G-FORCE: Search and Rescue - Moon Operations IN SPAAAAAACE!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1024 | 3.699 | 3.699 |
Audio | #1067 | 3.506 | 3.506 |
Narrative | #1668 | 2.940 | 2.940 |
Creativity | #1999 | 3.723 | 3.723 |
Artwork | #2521 | 3.422 | 3.422 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Loop around anchors to generate speed and energy
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Ronja Henriksson & Lex Heilling
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Comments
Hard but in a fun way.
Very fun game and great take on the concept. It was frustrating, but in a good way that makes me want to keep going.
I had really fun playing! It was a little bit challenging at first but after I learned that I don't need to orbit all the loop machines(?), it became quite doable. And it requires quite delicate control, and I found it really good
Thanks for checking the game out and the kind words!
You're absolutely right in that you don't need to make use of all the Tether-Anchors (in fact, it's even possible to beat the entire game without using them). We were originally thinking they would be much more integrated in the movement, at one point we were testing only being able to turn by hooking on to an anchor for instance; but the game was honestly just a lot more fun with tighter movement controls where you had to carefully manage your speed instead. We designed a few of the levels before fully settling on the controls however, and I think it shows in the number of redundant anchors some levels have.
not skilled enough, but looks really nice
Pretty nice project, I’m definitely not a skilled enough gamer for these speed running types and I died a lot :D but really nice execution and level design!
Tricky but really good fun, I like how chaotic the movement feels and it's a very clever take on the theme, nice job!
Really enjoyed playing this one! Probably just a skill issue but I had a lot trouble with the controls, but I did get better as the game continued and the skill curve felt manageable given the level design, nicely done!
Pro tip that might help if you also experience delayed music upon scene transitions in the browser version: In Unity, I found that looping through all the audio clips (e.g. for( i < all clips.count ) { source.clip = clips [ i ] ; source.play() } ) at the start of the first scene, it eliminates the problem. Please let me know if you also experience this when playing your game in the browser, I'm wondering if it's a browser specific issue (I'm using Opera)
Thanks for playing, and for the feedback!
The audio delay wasn't something we had noticed, and comparing the browser version with our editor version, I can't pick out much of a difference? I use Firefox however, so it may be browser specific. I did check through the music tracks we used, and most of them seem to also start with a half-second of silence, so the issue might also simply be that. Thanks for the heads up though, we'll try implementing that change if we continue developing this in the future to see if it makes a difference.
this was super satisfying and fun to play and surprisingly difficult!
Fun! I liked the movement and rocket art
The movement is very creative. I like the audio
DANG THIS IS GOOD!!!! really loved how much variety in gameplay you got out of the levels. absolutely killed it
This game is a bit challenging, but I feel like that just adds to the enjoyment! I had a lot of fun playing it!
When the company wants their personnel evacuated quickly and professionally, they call someone else. I'm happy to just wobble myself towards the job's end somehow. With that said, I'm happy that the game doesn't force you to be efficient, you can always recharge the engine and carry on.
I had to give up on 11th level, for whatever reason it was too hard for me, but really good job on gameplay and general atmosphere with graphics, sound, and writing.
It's fine, we charge by the hour here at G-Force: Search & Rescue. The guys suffering are the scientists floating around waiting for us to come pick them up, but that goes out of G-Force: Research & Development's budget.
Thank you for checking out our game! Judging by a lot of the response, it turned out a lot harder than expected; who would know playtesting a game for 96 hours would make you bad at judging its difficulty?
Really fun! I would recommend making the satelites passable through... the amount of times I hit them instead of avoiding got... weirdly embarrassing...
Thanks for checking the came out and letting us know what you think!
The anchors/satellites/tether-points/spinny-doodad-things having collision or not was something we went back and forth on a lot. Ultimately we decided on keeping it on because a lot of the levels we had made were designed around the anchors being there to help you and to be an obstacle, and we didn't have the time to go back and redesign those levels. Overall I think you're right though, and if we had designed the game again from scratch today, I think we'd have turned those hitboxes off.
Nice and smooth mechanics :)
The game has fun gameplay, with a lot to offer. Iam glad that you introduced new mechanic in each level, in general great game, good job. :)
Fun gameplay, I really like when games have the "Press [X] button to loop around thing" mechanics in this jam. Nice Game!
so fun and intuitive!
Really satisfying when you get the hang of the controls, liked the sound design as well : )