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It's fine, we charge by the hour here at G-Force: Search & Rescue. The guys suffering are the scientists floating around waiting for us to come pick them up, but that goes out of G-Force: Research & Development's budget.

Thank you for checking out our game! Judging by a lot of the response, it turned out a lot harder than expected; who would know playtesting a game for 96 hours would make you bad at judging its difficulty?