When the company wants their personnel evacuated quickly and professionally, they call someone else. I'm happy to just wobble myself towards the job's end somehow. With that said, I'm happy that the game doesn't force you to be efficient, you can always recharge the engine and carry on.
I had to give up on 11th level, for whatever reason it was too hard for me, but really good job on gameplay and general atmosphere with graphics, sound, and writing.
It's fine, we charge by the hour here at G-Force: Search & Rescue. The guys suffering are the scientists floating around waiting for us to come pick them up, but that goes out of G-Force: Research & Development's budget.
Thank you for checking out our game! Judging by a lot of the response, it turned out a lot harder than expected; who would know playtesting a game for 96 hours would make you bad at judging its difficulty?