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AVeryShinyCoin

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A member registered Mar 31, 2023 · View creator page →

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Thanks for checking out the game!

There are (spoiler alert) 6 different outcomes: one for exceeding the Bloodlust meter, one for beheading everyone, and 4 different stages of wealth where “Suspiciously wealthy” is the second highest.

There isn’t really a best outcome. The “good ending” in my mind is the New Middle-Class ending, because it’s the one where you remain optimistic and in spirit of the revolution; but that might not be what you consider “the best”, nor is it the most difficult to get.

Oh! I was playing it on a small 1680x1050 side-monitor, where the X-button isn’t actually visible. Booted it up on a larger monitor, and now I see it.

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I haven’t gotten past the main menu yet, but you gave me a cat to pet. 5/5, all categories, best game in the jam.

Edit: My gosh, petting the cat was an integral game mechanic.

On a more serious note, I like the art style and vibe of the game, though I think it could have been a little bit clearer in how things worked? First playthrough I accidentally clicked off the info screen, then got stuck in gamedev mode without knowing how to back out. Second playthrough, I got the game to 100/100 early on, but because there wasn’t a submit button on the zoomed-in GMTK page, I just assumed I had to wait out the clock? Then I got a failure ending anyway.

Overall, Cat/5 game.

This was a fun one, and a great take on the theme! I agree with a lot of the other comments, currently the game is a little bit too buggy to reach its full potential. I personally had this happen (I choose to call it the Infinitest Sausage) which was funny, but other times mostly frustrating. At one point my tooltip also bugged out, and wouldn’t show me what the items in the shop did, which was also an issue.

Overall though, despite the issues, I enjoyed it a lot!

Thanks for checking out the game!

Unfortunately I don’t use reddit, and I’m not sure how happy they would be about a Swede throwing games their way xD Love France though, and I’m happy you enjoyed the execution!

Middle class is good, go any higher and people might start asking questions about where all the money came from…

Thanks for checking out the game! I absolutely agree, I wanted there to be more gameplay to it, but there just wasn’t the time for it with only 2 days to spare for the Jam this year. Interconnected fates is a cool idea that I hadn’t thought of, that’d definitely be a cool avenue to explore! “You executed the freedom fighter, which made the streets riot. That local low-noble who you set free was caught up and lynched in the riots”

Oh! Well hush my mouth, you thought of everything!

How did you manage to make “Anxiety Simulator: The game”? I hate this, 10/10 am going to play again.

Love this game. It’s simple, creative, additive and surprisingly tactical. What’s not to like.

Only thing I’d like to see change is a small QoL toggle to let drag and aim towards your cursor instead of opposite to it, to stop my mouse from clipping outside the window.

Hahaaa, nice one B)

Thanks for checking out the game! Just one tier below “Traitor”, playing a dangerous game there ;)

Thanks for checking out the game and for the nice comments! I agree, the animations on the ending screen was a very late addition and could have had a bit more attention. Before that, it just gave you a listed summary of how it went (Game Jam MVP stuff, y’know). If I had more time, I’d definitely add the ability to speed through a lot of the animations.

Thanks for checking out the game! I saw the theme and decided early on to not make anything with a timer, to force myself to think beyond the most obvious ideas. After that… I dunno, my mind is an enigma?

Lovely game, love the first “mission” being presented before the title screen. Only have minor QoL changes I’d love to have seen, like being able to click to skip to the end of a text-scroll without skipping to the next message entirely. On that note, I feel like we all need an over-caffeinated sleep-deprived grenade-loving gremlin like Amy in our lives. On a spiritual level.

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Thanks for checking out the game!

I agree, the Bloodlust meter is not at all clear enough how it works. It only goes up by 33% every time you release someone (my thinking was that the crowd were just getting impatient, they didn’t know who got released); how much the people hates a person only matters if you choose to behead them. Again though, I agree that isn’t communicated clearly at all.

The game does end if you max out the meter, but it has a little bit of give above the visible maximum because I had people complain they felt like they got sniped for just barely hitting the limit, which felt bad.

I’M SORRY GEPPO, I’M NOT FAST ENOUGH! PLEASE STOP BLOWING ME UP!

Love the vibe of this game, the art is peak. Gotta love a good metal-vampire-boxing… club? It took a minute to understand what was going on, I feel like a better indication of when you’re able to land a blow is needed? The shrinking ring isn’t super clear when it’s ready or when it counts over to “Too late”. Other than that, good vibes though. It became a lot easier once I realized it was timed to the music as well!

I liked this one, could see it work really well as a simple mobile game. It certainly feels like it needs a bit longer in the oven though; it seems simple easy to get into situations where you just have no ticking bombs going, and the screen-scrolling felt too slow, but overall it has a fun–

Oope, sorry it’s 12:30, I’m going on lunchbreak.

I had fun with this one, it was a great take on the theme. It could use some QoL changes, such as just letting you auto-win once you’ve destroyed all the enemy ships, but overall it was very enjoyable and would be cool to see developed further!

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I did, for the guy in the window and the guy with the gun, then I couldn’t talk to them anymore. The ghost and the guy waiting for the phone never had anything new to say.

Also, 100% agree, puzzle games are so difficult to make when you’re working solo.

Man, I came here for a good time, not to relive childhood trauma.

In all seriousness, super cute game, and very well executed take on the theme! I had a genuine laugh at “Oh no, the chicken is too hot; better put it back in the freezer!”

Can only agree with the other commenter. I found a gun, lots of bottles, and a clock I could mess with, but then I was stuck for 10 mins before calling quits. Get concept though, it just needs a while longer in the oven I reckon.

Also man im ded

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Love all of these minigames, the artstyle is super cute.

Except the math one. The math one can burn in heck.

Love the concept and overall vibe of this game. Great take on the theme, and I especially love that the other dudes on the maps try to get away from you as you approach. The gameplay feels great on the open levels, but the big turn-radius really makes me wish the game had mouse-aim controls. Also I can’t get past the one level where your target is off in the top-right corner, I feel like I’m missing something ;-;

Amazing. Nothing else needs to be said. Loving the default Unity 3D-scene in the background of the score screen. Peak game design.

Love the art style of this, the different ants are are so goofy-looking. Would have loved to have seen some small QoL stuff, like being able to redirect ants mid-way through moving them, or unselecting ants, but overall solid game!

Thank you so much for the kind words! I’m sad to say, but right now I have no plans to continue developing Sector Terra. Most of my time is being eaten up by other projects, and the little free time I can find for my own stuff is being put towards our other game Hoping for a Home at the moment. I’d love to say I’m going to finish this game properly one day, but so much of the fundamental code is built on hopes and dreams from when I didn’t know any better, so I’m worried the time spent fixing it would be better spent learning something new or building something from the ground up.

I guess some humans take a more direct approach when banishing the goblins back into the forest?

Joking aside, thanks for playing the game and letting us know! We’re aware of a couple of places like that, y’know, game jam issues. If you pay close attention, you might notice the trees leave a lot of room on the right-side of every doorway ;) We plan to make less bodge’y solution in the updated release of the game.

That is such an adorable drawing, I love it! The sign in the background simply saying “Home” is such a nice touch.

I watched your playthrough of the game, and I had a big grin on my face the entire time. The way you covered the maps in notes and cute sketches is exactly how we wanted that to work out (also, justice for cage-cat)

You might be interested to know, we are in-fact developing this game further! You can check out our announcement video which we released earlier today:

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One of the devs of Hoping for a Home Here! We’re so happy to be featured in the collection, it honestly feels unreal. Huge thank you to all the other devs in the jam who left feedback on our game during the jam. We were allowed to update the game for this collection, and we tried to take as much feedback as possible to heart <3

Of course, also thank you Ducky for putting the collection together! This jam has been awesome.

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We recently used this asset pack for a recent game jam game, and it did really well for itself! Couldn’t have done it without these assets, thank you very much! Feel free to check it out: https://averyshinycoin.itch.io/hoping-for-a-home

Thank you for this one! We used this friendly lil’ goblin as the main character of a recent game jam game, it did really well for itself and lots of people complimented the character! Feel free to check it out! https://averyshinycoin.itch.io/hoping-for-a-home

That’s awesome! I love it

I had to come back and check this now that the results are out, grats on the high rank! Love to see you ended up uploading some screenshots too!

Heck yeah, glad that you liked it!

You wouldn’t happen to have grabbed a screenshot of coffee-Gabbo? We love the goblin art people come up with

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We’re glad to hear you liked it! The sounds is definitely something we were aware of, though it fell into the “We’ll fix it later– oops time ran out”-bucket (surely a unique issue that no one else in this jam had). We hope at least that we caught the right atmosphere with the sounds we have.

Thanks for checking out the game, even if it wasn’t your favourite!

I’m so thrilled you liked the ending at least! We were going back and forth on how much time it was worth spending on it, since we didn’t know how many people would see the whole game through, but we ultimately decided the game needed a good ending to tie it all together.

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OH! And here I was just cooking on vibes. I thought those were just all the available recipes, like a cookbook (and that the list was bugged because it kept changing <.< ) That makes it so much easier.

Edit: I tried it again and got 6 / 7 satisfied customers (yay!), though 3 of them just wanted raw bone. Sister, this whole helltown is full of degenerates.

This is a cool one! I agree with some of the previous commenters that it felt pretty overwhelming at the start. Making a connection to Papers Please which this seems to draw heavily upon, I think it was important that that game started off with a simple binary “Are you from Arstotzka, Y/N? (Glory to Arstotzka)” and then ramped up the complexity from there.

Then again, that game also took longer than 4 days to make, so the comparison is unfair. Still, I think what you’ve made suits the theme great, the graphics are well drawn and the gameplay still manages to tickle the bureaucrat part of my brain in just the right way.

In a jam where lots of games had the idea of “platformer, but your corpse can be used as a platform”, this one remembered the crucial detail of making the platforming and jumping actually feel good, and for that you’re already ahead in my book. I also enjoy that you let me respawn immediately before the next death pit, rather than having me run back from the start or a checkpoint every death.

It has a few points of frustration; there were a couple of blind jumps where you had to jump off a cliff without seeing where you would land. Given death is unavoidable and lives are limited, a couple of bad jumps early could mean a whole run was dead and you wouldn’t even know it.

Overall, an enjoyable game though!

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Great take on the theme. It was a bit finicky to guess what the customers wanted based on the thought bubbles alone, but after a couple of attempts I got it down to a solid three (3!) satisfied customers!

… I mean, I never said I was good at this job.

Good fun though.