Thank you for the honest feedback!
We were wondering if you could elaborate on how you approached the first few levels, and what you feel caused you so many resets?
A lot of the feedback we've been getting is that the game is very hard, which wasn't the intention for the first few levels. Our worry is that we've badly communicated how we intended the levels to be played. For instance, an issue we've seen in the early levels is that players think they need to use every single Energy Anchor; but that makes the game way more difficult than just gliding through most of the level with the regular controls and only hooking on to an Anchor when you need to catch yourself and reset.