I want to love this game, I really do, because I find the concept of a "Tower defense but you need to program your towers" to be really interesting.
In execution though, I can't help but to find it lacking. The control scheme with WASD felt clunky and unintuitive, and I feel like the game would have been better served by just letting the player mouse-click on the plots and turrets.
For the turrets themselves, anything that isn't "Shoot" felt like a waste of a cycle, especially with the basic turret. The Auto-turrets should have been better in principle, but given it takes them a cycle to aim at their intended target, by the time they actually get to shoot, the target has already moved on. That said, once I got to play with the more advanced turrets I feel like the game became more fun.
With that criticism out of the way, I still enjoyed the game enough to see it through, and I'd love to see this concept polished up and expanded upon. I've love to see more turrets that give you meaningful secondary things to do, like the Tesla tower charging up. As I said, I find it to be a very compelling take on the "loop" idea (especially when you're throwing it to a crowd of game creators after a game jam ;) )