Pretty good, I wish you luck. Some notes: 1) There was no indication that TAB should be used for inventory, or that inventory even exists, so I was stuck for a while at the coffee making part. 2) I was happy to see "invert mouse" option, but then it turned out to invert X axis which to me seems quite bizzare. 3) Jeremiah was invisible in the scene after picking up the letter. I told that guy that I don't have the letter, in case that has something to do with it.
Krafter
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Could be a perfect casual but the difficulty is too high in an awkward way. It got easier when I noticed that you can respawn the ball to do an aimed shot but that mechanic did not make it a lot more fun for me.
It's kind of funny to re-read my review knowing that the game's name is Ball Buster though. Also I did love visuals and sound.
The game is published, I am to tired to say anything more. I like it in a way.
Game's jam page: https://itch.io/jam/emotional-game-jam-2026/rate/4262730
Web build coming up soon.
Starting a thread since everyone else did. Miloš Stojanović, nice to meet you.
6 PM update: Finished work and pondered game ideas. Did not decide yet. I am a very theme-focused jammer so it is critical that I think of a game that will both interpret the theme in an interesting way *and* be doable for a single person. **And**, in this case, while also matching the jam's general theme of feelings.
11 PM update: I think I have decided on the game, let's see.............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
Hey! The game can't be opened, I'll post the error message below. You are allowed to upload the fixed version if you want.
ERROR: Cannot open file 'res://Scenes/MainMenu.tscn'.
at: (scene/resources/resource_format_text.cpp:1387)
ERROR: Failed loading resource: res://Scenes/MainMenu.tscn.
at: (core/io/resource_loader.cpp:343)
ERROR: Failed loading scene: res://Scenes/MainMenu.tscn.
at: (main/main.cpp:4560)
Hey! This is an interesting narrative/exploration game, I love the mechanic of flashlight and points of interest being clearly represented as diamon symbols. The mysterious anomalies of shifting hues really help. I couldn't resolved it however, I gave it a good 30+ minutes and couldn't figure out where to look for the remaining cards. It is also not clear what the z-mechanic is, I presume something to do with shifting between levels after pressing that button, but it seems more like a narrative thing than a mechanic, of course it's probably just me being too stupid to figure it all out.
Prettyyyy good. I love seeing how entries in this jam took the Z-mechanic theme seriously. And what you made here is actually addictive to play! It seems luck-based at start, but there is definitely a thread to catch because on the third replay I got very far in the game and took a screenshot of final score but now I see I failed to save it to disc :/
Also, awesome amount of polish with the sounds, anims and all.
I did not know about this until seeing this plugin https://assetstore.unity.com/packages/tools/utilities/zfighter-296702
But there are other resources online https://en.wikipedia.org/wiki/Z-fighting
Hi, I noticed some are using the Itch's default way to rate a game, by using the Rate functionality on the game's page, and I just want to say that this is not a rating that will be used by the Jam. The actual Jam's rating will be enabled in about one hour after this post was posted (when the jam is over).
I guess I am guilty for making this confusion by using the option that disables the jam ratings before the jam is complete.
So, please do drop by after the jam is over (any time during this week), and rate other games using the Jam's actual rating. The correct rating is on the game's *Jam* page and has *multiple categories* to rate.
This is usually when it is a good idea to cut some features out. Or cut whatever it takes to get the most important features in. In any case, the scoring categories are shaped in a way that favors the "Z-fighting" implementation. You may get away with most other aspects being unpolished or simplistic.
In a few hours you will be able to submit your game, up until Monday. I am happy with how my game is turning out and will submit it during the weekend.
While the number of joiners is not amazing so far (it was an impulse jam, and Itch took many days to approve its appearance in timeline), I am determined to still give out the prize even if there is only one submission other than mine, so no worries about that. Looking forward to play your games!
Submitted games will not be visible during the weekend, but afterwards you will have one week to play and rate them, so please do!
Hey, all. After over a decade of jamming I had a random idea to host my own. And you may start working on the game right away, the jam's start and end date are just submission windows.
The jam is about z-fighting, and if you don't know what z-fighting is that's great because in this jam you are supposed to come up with your own answer.
Check it out << click here to see it or join




































