This is so far my favorite entry when it comes to the atmosphere and connection of gameplay with the theme. Will probably remember this game for a while, such is the power of managing to do something original that also works well. Full restart on touch is annoying but oh well,
Krafter
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Hello. Thought this jam would be a good opportunity to test run a .net library I started making recently and to get a better idea of what features it needs. I picked an oldschool 2D RPG tiles graphics style (with one-bit sprites asset) and wanted to do the engine from scratch using MonoGame, but upon realizing I have no experience in building a web build with MonoGame I went with Unity instead. I didn't want to use built-in 2D stuff, so there I was procedurally generating a 2D grid made of one mesh without joined vertices so each tile could update its graphics by manipulating the UV coordinates. Eventually, I was able to display letters and any other sprite I map from the sheet.
That describes Friday. Having realized that manipulating mesh's UVs is too slow (with this number of vertices), I now have to learn how to write a shader that does the same thing, in hopes that it will work faster. So I don't know if my submission will be done for the deadline, but at least there is some learning going on.
Thank you very much for playing and kind words. Truth be told, with 30 minutes of gameplay you probably saw next to all, with this being a LD jam game and all. If you went through all the city locations in all the society types then that should be it, racial and supernatural ability variations just change parts of text a bit, except for the update where avians and serpentines are able to climb trees without a random outcome.
And yes, a textual procedural game can suck its developer in, as there is never a lack of details that can be added nor graphical resources to hinder you, so I do intend to keep adding stuff whenever I can, while improving the engine and interface. I guess the first goal should be to provide experience that makes each loop feel fresh. And then maybe one day even break out of the loop, and allow players to have a decent run in the alien world, hopefully I'll keep my sanity by then. Thanks again!
Hi. My activity in Ludum Dares and jams used to be about 3D games where story is downplayed, but lately I find myself too lazy to code these things in such short time, while being more inspired to explore the story side of game making. A bit annoyed by how hard it is to achieve some more complex stuff in Twine, I started writing an interactive story engine during previous jam (Random WikiHow Jam) and I will use this jam to develop it further. The engine is by no means easier to use than Twine (no visual interface and everything is done in JS), but it allows me to make things the way I want them to be, using methods that I implement on the spot.
Not being a fan of interactive fiction that gives you miles of text to read, I try to keep paragraphs short and meaningful. Hopefully I will be inspired enough to finish a game during weekend (I already lost whole Friday) and I wish you all good luck and I hope enough people submit something.
Graphics is superb. The rest, doesn't really work for me or I'm looking at some temporarily glitched version. I could only build one type of machine, and it was barely making any money, most of the people were just crowding at entrance, which looked disturbing as none of them had any pants. That one machine was making next to no money compared to its cost. Then I found money cheats, but still I could build only one thing, or am I missing something? But very nice art and characters.
Its hard for me to play first person without inverse mouse Y but ok. Also I spent a bit trying to scrape that dot off my monitor, which turned out to be a crosshair :D It is interesting that you have to read the article to figure out what to do. I am not sure if duck tape has a purpose or it just isn't clear that is worked, either way I thought I failed yet again and threw the bomb in frustration but it turned out I did it and it started smoking. Interesting, gj.
I swear it took 20 minutes for my last guy to die. Sadly I failed to spot what the actual score was. It seems the speed up stops being applied after some level, and once you get used to three games it becomes almost impossible to lose, of course if you had time to do more games I'm sure it would all work out. Theme exploit deserves a high mark in my opinion. Very nice in overall, it was fun.
I enjoyed the situations and writing, it is up my ally. This entry had a strong feel of "i could play more". Although you clearly ran out of time before getting to think of and implement the van story, mother's car is a good show of what could have been. 3D scenery works well. Very good game feel, average adherence to the theme, nice in overall, congrats on publishing this.












