I'm the programmer. This is probably the best feedback we'll ever see. About the multi-projectile thing, yeah, you're absolutely right. We had no ideas for how to make the big guy's projectiles unique except for just making them bigger and manual-fire. The navigation I can't really take credit for, I'll admit, it's just some A* Unity package I installed and let the artist mark the wall collisions. The art was absolutely a result of our lack of time management as 2x'ing the background, for example, was one decision we made for time; after Yeofoxeon had worked with the isolated tilemap without foreground context. Most of it came down to us thinking the simple idea was actually finished, and realizing too late that some things really needed the playtesting we didn't have (e.g. sloppy combination control and map visibility).
slimer37
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I can imagine there's a really fun game under here if you made the guy faster on every surface. I played the whole thing through but I found myself getting pretty frustrated sometimes especially when there would be a chain of bad luck during the last two slots and a bunch of boxes stunlocked me and knocked me down to the ground.
I like the particle effects and the puzzle layouts, my only complaint is that the greys make it kind of hard to see where one wall starts and another begins so I was a little disoriented. But I thought the platforming was engaging and I felt like a boss jumping to a platform and shooting it mid-air.
It's annoying that some of the walls are not visible and that the collision system doesn't let me jump sometimes when it looks like I should be able to. There's also quite a bit of cheese; there's one level (I think it's the septagon) with a bunch of small platforms next to each other than you can just do with the line and no other shapes. Despite this I think there's potential, and it could be fun if there were perhaps more opportunities to use a certain shape, and a more forgiving platforming (and rotation?) system.
I enjoyed the mechanic, wish there was more level!
btw, the download as-is is not functional--I see you renamed the exe to Scaler, so you need to either rename the Data folder to Scaler_Data or rename the exe back to morningveges.exe for the game to work.
Please add something to the description for this!