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slimer37

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A member registered Feb 23, 2020 · View creator page →

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I'm the programmer. This is probably the best feedback we'll ever see. About the multi-projectile thing, yeah, you're absolutely right. We had no ideas for how to make the big guy's projectiles unique except for just making them bigger and manual-fire. The navigation I can't really take credit for, I'll admit, it's just some A* Unity package I installed and let the artist mark the wall collisions. The art was absolutely a result of our lack of time management as 2x'ing the background, for example, was one decision we made for time; after Yeofoxeon had worked with the isolated tilemap without foreground context. Most of it came down to us thinking the simple idea was actually finished, and realizing too late that some things really needed the playtesting we didn't have (e.g. sloppy combination control and map visibility).

As always, the simplest ideas have the best execution. :)
And I really like how your take on the theme.

This description is really charming.

It reminds me strongly of the bob-omb minigame on NSMB DS. It's fun, but the cursor's too big and the guys are too small so it's pretty difficult to click on them especially when you're zoomed out.

(btw the thumbnail says CUSOR CLASH you still got time to update it!)

So simple yet really fun. Had me hooked for a good while. The style and sound effects are really charming. It's just a liiittle too slow when you get to max size and the attacks range feels just a little too small; and the music is a little bit annoying.

I love everything about this game; the textures, the camera filter, the effects, the sound, the movement, the overall aesthetic and the gameplay it's all amazing. I only wish there was more to play!

I can imagine there's a really fun game under here if you made the guy faster on every surface. I played the whole thing through but I found myself getting pretty frustrated sometimes especially when there would be a chain of bad luck during the last two slots and a bunch of boxes stunlocked me and knocked me down to the ground.

This is suuuper fast paced, and I often found that by the time I figured out how to make something and began to set it up, the feature was already full of red dots and I lost. I like the vision and the style a lot, though. Reminds me of Factorio or Shapez.

I like the particle effects and the puzzle layouts, my only complaint is that the greys make it kind of hard to see where one wall starts and another begins so I was a little disoriented. But I thought the platforming was engaging and I felt like a boss jumping to a platform and shooting it mid-air.

I got the cloud to grow but if I'm being honest I didn't really understand what was happening. I think I scraped some clouds and that's what caused it but it wasn't really clear that what I was doing was doing something.

Got to like 30 tiles wide! Took a little bit of finesse but I was mostly fighting the physics trying to get the bug eggs off.

Thanks!

We were this close to naming it Fungi vs Robots...

the mush must grow, no exceptions

Hey, sorry, it looks like you forgot to add the rest of the Unity files into the release zip. Would've loved to check out your game!

¡Muchas gracias! Puede dar gracias a Yeofoxeon para la dificultad...

It's annoying that some of the walls are not visible and that the collision system doesn't let me jump sometimes when it looks like I should be able to. There's also quite a bit of cheese; there's one level (I think it's the septagon) with a bunch of small platforms next to each other than you can just do with the line and no other shapes. Despite this I think there's potential, and it could be fun if there were perhaps more opportunities to use a certain shape, and a more forgiving platforming (and rotation?) system.

I enjoyed the mechanic, wish there was more level!

btw, the download as-is is not functional--I see you renamed the exe to Scaler, so you need to either rename the Data folder to Scaler_Data or rename the exe back to morningveges.exe for the game to work.
Please add something to the description for this!

It's a fun concept, I can see where the vision was for multiplayer and it would've been great if you had time to add it.

Really cute and charming! It'd be nice if there was more feedback to my actions (sometimes I second-guess a click). Love a good restaurant simulator.

These puzzles are great. Some of them have multiple solutions and I'm not sure I completed the last level the intended way, but I got all the way through anyway. This game is really interesting and certainly juicy. I love the sound effects and visual effects of the scale gun.

The puzzle design is really good! I finished the game got a great laugh out of the ending and the sound effects.

I got to the win screen! I have to admit it's just agar.io, though.

The art in this game's really cute, and the controls are very good. I only wish the time you could destroy rocks for was extended a little bit, and that you could turn tighter (or in place.)

(don't crash) :)

I think it would've added a lot to have diagonal and slower movement. Wish there were more levels!

I finished the game but it was very hard to do. I would have liked the physics controls to be larger on screen or have WASD affect the physics faster.

I didn't really get it for a while but I believe I get the premise of the game. But it is a little too much randomness against skill, in my opinion.

There's certainly an idea but like Teramin said I took a bit before I figured out the controls. It might help if you put the controls up on the game page. I'll also recommend that the controls be more linearly effective than it be an additive sort of thing--and some more speed could do.

The idea's there, but the sensitivity is out of this world and the fact that you can jump makes it a little too easy. I feel like it needs some sort of enemy or other mechanic to make it pop, and that would bump this game high.

I love how this game looks. The little player walking around is great; the trees are a little weird but the giant colas make up for it. I wish you had more time to complete this!

It's a fun idea, but I wish the controls were less sticky!

OH! I must replay with this information

Super enjoyable little idea, but it is slightly too easy to get into a rhythm and go forever, especially since the next person to go in line resets his progress when you serve an item.

Badass.

Literally all our previous jams were solely browser games, so I have no idea why it never crossed our minds to do that! 

Having played a couple levels I still don't understand why it's called Check Meat

Awesome graphics. Wish there were more levels, I would've loved to explore the mechanics more!

I love the cheering and the animation and particle effects when the ball hits the hoop. It doesn't really seem like there's a clear goal since there aren't any consequences, but it feels good to play and is polished.

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Aw :(

We didn't test the Mac version, and it's possible it was either corrupted or built incompletelysorry about that!

Pretty fun, although it feels a bit janky at times--also the car crash is WAY too loud!

Best game. I played it for way too long. I raged at the game because these guys are too swing-happy.

I love the art, especially the images for the upgrades and the little icon on the health bar.