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Check Meat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2047 | 3.320 | 3.320 |
Overall | #2725 | 3.000 | 3.000 |
Creativity | #2877 | 3.120 | 3.120 |
Enjoyment | #3393 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Tower Defense, where the minions aren't the enemy.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun little game, and perfect execution. Great Job!!!
Fun game! It's satisfying to refresh until I get a good layout and then planning out the most efficient path. A few issues I noticed: it's weird that pressing the start button places a tile, and also the tutorial mentioned green and red squares but there were no squares so I wasn't sure what the goal was at first
I loved the idea and artistic direction you chose for this game. Sometimes the pathfinding was a bit weird but that didn't take away from my enjoyment. Great job!!!
i love the cartographer artstyle! but there are bugs in the pathing algorithm sometimes the glob just get out from the path out of nowhere, and only 1 glob did that so i need to wait for the time to run out. but it is understandable as it is a game jam!
love it!
Interesting way to interpret this reversed tower defense, I think a good upgrade would be a limit to the number of roads placable, but anyway good job!
Having played a couple levels I still don't understand why it's called Check Meat