Really nice idea and pretty fun, but I feel like I'm being screwed by rng a bit too much. If the npc decided to hover at my position the moment I used my dash I can't really do much about it than just tank the damage and hope he doesn't kill me instantly. Really nice result tho for the time you had.
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Boss Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #349 | 3.853 | 3.853 |
Presentation | #510 | 4.112 | 4.112 |
Overall | #663 | 3.782 | 3.782 |
Creativity | #2096 | 3.379 | 3.379 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being a player fighting a boss in a dungeon room, you are the boss that defeats many players.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Like the idea a lot. Simple and I like the upgrade system. I would love to see the enemies with some more AI and variety and if they happened to get to me, sometimes I'd take 3 damage because of their pathing. Would be interesting to add like knockback when they hit you to give you a reprieve. Really cool game!
This is awesome, such a great play on the theme. :D Thanks for a fun experience.
Nice concept, works great! Love the aesthetics. The gameplay is simple, but really fun. The upgrades are interesting. Unfortunately, I pressed Q per accident and reset my progression. Still, I enjoyed it!
Really nice work, i found super interesting the association of the two main mecchanics, placing the slime in a corner is an ez win way to scale the "waves", nice entry! Well done! :)
I enjoyed the game a lot. Trying different bonus associations was very fun. I'd like to see how the game looks like with more skills than the slam. The best strategy i found was to stay in a corner. Very nice entry, congrats !
Loved the game. Really loved the risk-reward style of the stomp where every single stomp I had to choose if I wanted to stomp on the "players" and risk taking damage or try and stomp away from the player, risking getting too far where my projectiles don't reach my target. Would love to see an expanded version with multiple types of players and bosses.
Quite interesting! Finding uses for the apparently simple slam/shooting moveset really makes for a rich gameplay experience, and the upgrade tree makes it very replayable. Thumbs up from me!
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