Thank-you for playing! Glad we managed to make you feel that way, that was definitely the intent :)
JamieWhitMac
Creator of
Recent community posts
Thanks for playing :) Yeah, the lava is set up to hurt both the adventurers and Brian should they stray into it, although perhaps that could have been more obvious. Given that you're the boss, though, maybe it shouldn't have hurt Brian and he'd have been able to use the environment more to his advantage..
Thank you! Yeah, the win/lose states are things which came in super-late (though we should have got them in much earlier) so we didn't have much time to add anything there. Something more elaborate when you lose would have been great - some sort of victory animation for the heroes, or them actually finding some loot maybe?
Very impressive for a 48hr jam, nice job. Also an excellent role reversal - it felt like both a reversal of the role of the player in a dungeon, but also felt like a bit of a reverse tower-defense. The push and pull of adding enough objects to keep the interest of heroes while not overwhelming them was really interesting, especially with the addition of treasure. Also our game characters have similar names, by total coincidence. Great work :)
Thanks so much! @JohnEz32 worked really hard on getting the laser feeling as sweet as possible. On the damage feedback point, we discussed having health bars and ultimately decided to use combat dialogue instead as we felt like the boss probably wouldn't know how much health the player has and wanted to immerse you fully in the role of Gorignak/Brian. HOWEVER, that's just one of our experiments with the theme that's thematically strong but probably detracts from the gameplay a little. Thanks for the feedback :)
Thanks so much! Yeah, during development it was immediately frustrating that we couldn't skip the cutscene - we had it set up so that there was an option in the Unity editor to disable it, but that feature didn't make it into the game in the end due to time constraints. To clarify on the art/sound front: we didn't make the adventurer sprites or the sound effects, but did make Gorignak/Brian (+animated tentacles and all attack sprites), the arena + lava sprites, and the intro/boss music themes. Thank-you for playing, very much appreciate it :)
Thanks so much for noticing the boss name change! We were worried it wasn't obvious enough. There is one more name change in the code that doesn't appear in the final game as we didn't have time to implement the trigger: in phase 2, after the line "No more Mr. Nice Brian" the boss name was supposed to change to "Brian, Not Nice Anymore".