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A jam submission

The Map Has a HeroView game page

You can't move the Hero...But at least you can move the map.
Submitted by Blaer (@BlaerZhang), Marshall — 9 hours, 12 minutes before the deadline
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The Map Has a Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#824.1674.167
Overall#2294.0724.072
Creativity#4194.0224.022
Presentation#6384.0294.029

Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is a little weird Sokoban RPG. However, instead of controlling the avatar to push the box, players actually control the map and move the walls to push different kinds of stuff on the map. In that case, the roles of an RPG Hero and a map are reversed. It's not the Hero that tries to save the world, but the world on the map itself tries to save the Hero.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 89 to 70 of 89 · Next page · Last page

Loved the concept, amazing job

Submitted

Very good! I love this.

Submitted

Really good execution on the "controlling the world" idea! Feels like a whole expansion on the mindbending parts of Baba is You when you have to try and control the levels. Nice exploration of all the different kinds of puzzles you could do with it!

Submitted

I have seen many entries where the player controls the level in some way, but this is a pretty polished game for this jam.

For feedback, perhaps consider moving something other than the wall and door like maybe spike hazards for additional challenge.

Nice job, nonetheless. 

Submitted

very creative

Submitted

Pretty cute puzzle game that wears its inspiration right on its sleeve. Second to last level took me a lot longer than it should have and was probably my favorite one design-wise. There was a bug where sometimes the game lagged and as a result things could phase through walls, but otherwise, pretty good implementation. Nice job!

Submitted

This game is very polished and fun. The art style isvery cute, it reminds me of baba is you.

Submitted

The controls weren't very smooth but besides that it's awesome! Very well thought out level design and I love the presentation.

Submitted

Engaging mechanic and a great idea befitting the theme. The game explained itself well through clever level design. I enjoyed every bit until the end. I must say that I had moral reservations about pushing wounded people into the rivers of hell in order to use their dead flesh as stepping stones. It was hilarious though.

Submitted

So I was expecting like, half the games in this jam to be Sokoban-based puzzlers where you move the map around instead of the player (because that's what I did), yet after 140ish games, this is the first one I played. I mean, I assume there are like a ton more, but honestly this game is probably all I need because it's really great.

I especially like the orientation based mechanics -- you can pick up a sword but it needs to be facing the correct direction for you to be able to use it. And then later I really like when lava gets involved as a stationary element because A) it gives you a frame of reference, B) because it adds a lot of great new mechanics. Actually, this has quite a lot of mechanics packed into it's 16 levels.

Submitted

This was so much fun! It has a very clever concept and great execution.

Submitted

Very nice puzzle game with quite an original concept. I really liked the different mechanics you've managed to implement, great work!

Submitted

Cool puzzle game with nice desing =) good job  

Submitted

This is a really cool game! I really enjoyed playing it. I found the controls a bit confusing to get my head around to begin with but after a while it became easier. Great game!

Submitted

Very good, but the controls are somewhat confusing in the beginning, as almost every movement also pushes the avatar (which isn't the case for the later levels).
I think if you'd add just one simple puzzle in the beginning where the walls are not enclosing the avatar (and thus it's more obvious that you're piloting the walls), it would be immediately more intuitive from the beginning. 

Other than that, great presentation, puzzles  (really good balance imo) as well as a lot of levels for only 48 hrs.

Great stuff, good work!

Submitted

At the beginning, I was really not used to the movement controls.

After two minutes, I got the hang of it!

After twenty minutes, is that it? Is there more?

10 OUT OF 10!!!!

Submitted

Amazing, wish there were more levels so I could play more!

Deleted post
Submitted

The concept is really great, best "move the map" i've played during this jam !
Sometimes, objects or character pass trough the wall but is not a problem because i was able to rewind. GG for your work

Submitted

Really good level design!!

Viewing comments 89 to 70 of 89 · Next page · Last page