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Thanks so much! Yeah, during development it was immediately frustrating that we couldn't skip the cutscene - we had it set up so that there was an option in the Unity editor to disable it, but that feature didn't make it into the game in the end due to time constraints. To clarify on the art/sound front: we didn't make the adventurer sprites or the sound effects, but did make Gorignak/Brian (+animated tentacles and all attack sprites), the arena + lava sprites, and the intro/boss music themes. Thank-you for playing, very much appreciate it :)