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Thanks so much! @JohnEz32 worked really hard on getting the laser feeling as sweet as possible. On the damage feedback point, we discussed having health bars and ultimately decided to use combat dialogue instead as we felt like the boss probably wouldn't know how much health the player has and wanted to immerse you fully in the role of Gorignak/Brian. HOWEVER, that's just one of our experiments with the theme that's thematically strong but probably detracts from the gameplay a little. Thanks for the feedback :)