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Sleeping Zebu Games Inc.

138
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A member registered Oct 03, 2017 · View creator page →

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Like the idea a lot. Simple and I like the upgrade system. I would love to see the enemies with some more AI and variety and if they happened to get to me, sometimes I'd take 3 damage because of their pathing. Would be interesting to add like knockback when they hit you to give you a reprieve. Really cool game!

This was a long story to make in 48hrs. 

Selling humans. The $100 seed immediately died, was this supposed to happen?

Great game! The story is wholesome. Love to see a father and son doing something like this together.

This game is a lot of fun. The time mechanic is always interesting to play with. Very intuitive to figure out how hourglasses work. Puzzle and level design are great too!

Great looking game! Love the concept and the puzzle design. I was one of the unfortunate ones that couldn't get past level 2 (even in the downloaded version.)

Cool approach to tackling the snake theme. Work on polishing the camera controls and the snake movement and I think this could grow into something great. Good job y'all!

Love the role reverse on this one. I think it would have been cool if you could use the defending player to shoot it's own barrier or not let the defending player to shoot through the barrier. Good job!

I really love the idea of using an RTS and being the entity that clears the map! Really cool concept. Definitely felt more like an experience than a game. Would be interested to see what the concept becomes, given more time! Good job nonetheless!

This was really cool. I'll be honest and say I didn't fully understand how to strategize swapping correctly but I I enjoyed it more and more as I played. a bit mind bending but cool! Solid job!

I know this isn't a mobile game but i could see myself playing this for hours on mobile. Clever twist on the idea. Good job!

The art style is solid. Like you mentioned it was a bit buggy and I couldn't really play it but enjoyed the visuals and audio.

This is such an interesting idea! It had me baffled at first and then I was like, this is kind of cool! Did feel I was getting better when attacking the AI (but you mentioned the balancing) but I'd love to see this idea built out further! Cool game!

I love the art style and comedy of the game. Sheep are so dumb! I was able to get to the end and experience the epic finale of the story.

Frog and toad books callback! I love the concept of moving the level for a racing game. The controls felt pretty intuitive, too. Impressive that all this artwork was made for the jam!

Super fun card game! Pretty stressful playing as a card. There are so many rule sets, it's amazing how much replayability was crammed into such a short amount of time. 

Taking out the trash never looked so good. Fun game and a hilarious concept!

I love the simplicity of the stealth mechanic. The dragon wanting out is a hilarious concept that is presented well. I got caught a few times when I felt I shouldn't, but I still had a blast. The theme fits in well with the gameplay and game jam prompt. Fantastic game!

Kudos on completing your first project! Extraordinary achievement to also submit it in a jam. Great concept that you have here. The game closing at the end makes sense if you think about it from the enemy's perspective because when they die, their script ends. Really fits the theme well. Keep it up!!

Impressive that this was built in such a short amount of time. The premise is very interesting, and talking to plants was unique. I felt good to control, but I'm not a big fan of the random encounters and how they reset my position on the map. It made it feel like I wasn't making much progress. Great soundtrack and battle mechanics!

Great game! Really love the art style you chose for this theme. Playing as the Blighted is a good spin on the fairytale game norm. Making it procedural definitely adds to the replayability. Only issue was its sometimes difficult to distinguish the enemies and how to use multiple portals wasn't clear. Otherwise, very much enjoyed!

The downgrades were an interesting twist! Definitely the type of game I could imagine inducing rage quits. Got to the very end and touched a wall and flung myself off into oblivion. hahaha! It was rough.

The downgrades were an interesting twist! Definitely the type of game I could imagine inducing rage quits. Got to the very end and touched a wall and flung myself off into oblivion. hahaha! It was rough.

Overall enjoyed the experience! Didn't realize mouse controlled camera and then was fighing the camera a bit. Liked the level of challenge and the concept. Good stuff!

Had fun playing this one. Felt more like a sandbox than a game but fun. Would have liked more challenge as the levels progressed. I think more game mechanics would make this even better! Great job!

Unfortunately not much happening in terms of gameplay. 

I think this is one of my favorite games of the Jam so far! I love TD games and have never thought what it would be like to be the enemy. I think you really have something here. Like if you could work on the balancing and the strategy element this would be a INCREDBLE game! GREAT JOB especially as a solo team.

Took me a second to get a hang of the controls and my objective but I eventually got it. And the fish at the top were not gonna let me get any worms if it was up to them. Good job!

The Song Nuff Said!! haha! Good one team! And if I were to change anything it would be the game length. I would have liked a 1-2 minute game where I could try to challenge my high score. 6+ minutes is a bit long for one session.

Interesting ides. Didn't really get the hang of it but cool concept. I'd would have liked the mechanic to be easier to understand (without needing to read the instructions). Good job nonetheless!

Really really cool concept. Seen a few flappy bird type games but this is by far the most interesting concept so far. Would be cool to have had varying play time counters per play through and player temperaments so some people's rage barely goes up and others are much stronger. GREAT game!

Always love these type of mind teaser games. Cool puzzle game. Wish there were more levels using the fireballs. Would be cool to see if implemented in different ways. Great job.

Love the look aesthetic of the game and it's feel. Wasn't sure if I won or lost but it was fun. haha. Good stuff!

Clever Idea! Good job y'all!

Really interesting to have a horror bullet hell game! Super interesting concept. Very intense! Good job!

Loved the visuals and the feel of the game! I'll be honest, I didn't fully understand what I was doing or supposed to do but interesting concept! Good job!

Switching mechanic was interesting. Enjoyed when you challenged me to switch mid-jump. Git box on the spike and ice were at time deceiving and I died when I wasn't expecting. Special Props for using Construct 3! Great job!!!

Really enjoyed how intense the game gets with all the different types of balls! It got really hectic! Also, the sound was solid. Loved the VO!

Really like the idea and matched the theme well! I was terrible at the game but still had gun! hahaha! Great job!

When I first started I got shot but once I got the groove, it wasn't too hard. And yea, the crash could be anything. Unity and WebGL has a  grand ol' time breaking itself. haha. Honestly could have just been my browser.