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A jam submission

NPC AdventureView game page

That Shopkeeper You Bought Fruits From? Yeah, Now He's Doing Your Job.
Submitted by TapeTracker — 4 hours, 52 minutes before the deadline
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NPC Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36922.4513.100
Creativity#39822.6883.400
Overall#41402.4773.133
Presentation#45762.2932.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The setting is an RPG game where a Knight has to go overthrow a King, But then a shopkeeper NPC thinks all about wanting to be the Knight's final battle. You play as the NPC and make your way to the castle.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (8 edits) (+1)

All in all pretty damn good.
The last Boss was certainly challenging.
I have a bunch of nitpicks though:

I didn't really stand a chance against the Boss until I reached level 4.  I tried to strategize, but the margin of RNG was too wide and unpredictable to have any reliable strategy until Level 4 stats.
And while a high encounter rate can be annoying when you're trying to explore, I found it a bit low when I was trying to grind up for the final Boss.

The main enemies were too weak for me to ever use the Special.  I wasn't ever clear if the Special was the attack I equipped at the boxes, or a separate thing.
An idea is to either have it charged at the start of the fight, or maybe have blocking progress the timer.  Like, you're still taking a little bit of damage, and certainly not regaining HP like with heal, but you're at least getting a bit closer to the Special Attack.

I have to admit, that while I was doing well against the Boss when I finally beat them, they actually glitched out when they went into critical mode.  They never attacked from that point onward, and the sprite started edging towards the left.  It got about 3/4s of the way towards the player sprite by the time I beat them.  (For a while I wasn't sure if this was intentional or not.  Like a weird asymmetrical thing that was breaking the conventions of combat.)

Gameplay aside, the concept was good.  I think it needed some more references to the players NPC status to really drive it home though.  Like maybe an incompetent and arrogant Hero to play off against.

Though obviously you can only do so much in the time frame.  But the fact I could find these niggles shows what a good shake you had at making a deep system.
Great entry!

Submitted(+1)

You managed to squeeze in a lot of content in only 48 hours! One thing I would suggest is removing or dramatically reducing the wait between actions in combat, as I often felt I was being made to wait unnecessarily.

Submitted(+1)

Cool, well made RPG... good luck with the jam :)

Submitted(+1)

Impressive that this was built in such a short amount of time. The premise is very interesting, and talking to plants was unique. I felt good to control, but I'm not a big fan of the random encounters and how they reset my position on the map. It made it feel like I wasn't making much progress. Great soundtrack and battle mechanics!

Developer (1 edit)

One thing I did was a really simple warp system where i use warp points across the map so I figured that might be an issue. If i do update the game I will definitely balance a bunch of stuff and add ways you could walk around the encounter zones if you arent up for random encounters while still keeping the main path.

Submitted(+1)

A lot of content for a game made in 48, congrats!  I haven't managed to beat the game but there's a lot of depth and a lot to explore. Love the ambiance with the sound effects, well done!

Submitted(+1)

I really love the MS paint hand drawn aesthetic of this game. And the music goes unreasonably hard, shoutout to whoever made this fire OST

The game took a lot longer than I would've liked to beat (I think the game took something like 45 minutes total), had to grind up to level 5 until I could survive the kings' attacks, doing the same thing over and over, spamming attack on the enemies just outside the king area, dying, being healed, battling again and again. Heal and Defend seemed kind of useless, and at times I wished there was a run button to escape enemies. Balancing could be worked on but it's still really impressive an RPG of this scale was thrown together in 48 hours. Bravo

Developer (3 edits)

Thank you! If I were to update the game I would give more of a reason to heal and defend. Also about the music most of the battle themes and such were taken from Adam Haynes, I made the forest theme, and I sampled earthbound for another song.

Submitted(+1)

Very impressive that you managed to create an entire RPG in 2 days, though it shows as the art is a bit jank. Very cool otherwise.