Really cool, concept, feels like it would work great as a mini-game, for like hacking/lock picking. Well done!
LiZZarD_Ros
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That was the best interpretation of the theme I have seen so far, and the switching of the gravity/direction keeps a simple game more challenging. As others have said, the tutorial is very sleek and well done. I would have things ramp up a little... make it easy at first to get a feel for things, then get harder as you play more or keep the timer up. Otherwise, a really solid entry. Well done!
I would believe you... that's the problem/fun of game jams :). I can only talk from experiences about the sounds, its the one thing that has burnt my score in Jams more than almost anything (other than not clearly following theme), players either complain its too loud or they say there is no sound/music so from now on its something I make sure is there
Really cool idea, and I loved the look, especially the nixie tube aesthetic (I have a nixie tube clock next to my PC). The premise was awesome. I did have a tough time figuring out exactly what the goals were and how things work... I just kept pushing buttons and sort of played the game. A bit more clear feedback would have helped, but I can still see the idea and think it's awesome. It is definitely something you should explore more. I really liked this idea of a card game where you need to make patterns on a playground... it was really cool.
The look and feel of the game was great, really one of the best looking games I have played in this jam. Even the little details, like the main robot looking like a cute robot, are great. The gameplay would need a little work... it took a while to figure out what I needed to do, and even then, it felt like a lot of a grind. That said, it is still a solid piece of art that I'm really jealous of. Good luck in the jam!
This is a really solid first game you published. I like the art and experienced no janky bugs; things worked really well. Next time, one thing I have learned is to give players control over sound ASAP. It's always something that bothers people (and me) if the sound is too loud or annoying. Just my 2 cents. Otherwise, making the sound effects yourself was great, and it fit the charm of the game. Good luck with the jam :)
For a jam entry, the core loop is definitely there and the combination of throwing a flip-flop at drones while managing the cable mechanics is a funny concept. The plug collision and the drone spawn rate can make the puzzles a bit frustrating to focus on, but the overall mechanical foundation is solid. Good job getting this put together in time!
















