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Flap N' Flow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3013 | 2.906 | 2.906 |
Enjoyment | #3173 | 2.635 | 2.635 |
Overall | #3684 | 2.663 | 2.663 |
Creativity | #4667 | 2.447 | 2.447 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It reverses the roles in flappy bird. You play as the pipe.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very Hard! but overall fun! very similar addicting feeling to OG flappy bird.
Nice idea! Quite difficult to get a good score!
The audio is relaxing. A good pairing with how frustrating the game makes me feel lol
The audio is relaxing. A good pairing with how frustrating the game makes me feel lol
Really hard to react to the character, especiall since the pipe movement ramps up.
Perhaps an indicator on the character on where he wants to go next, or some adjustments to how far the pillars are apart could make it less frustrating.
Frustratingly difficult. Which in fairness is spot on for this type of game. Overall enjoyable!
Whilst this is a great interpretation of the theme, the Dragon's flight pattern feels a little unfair with how quickly it will change position. Maybe it could have done with more space before the trees, or started with a very gradual change and slowly ramped up in difficulty over time.
You absolutely nailed the Flappy Bird feel ..... It's just as frustrating and enraging as the original :) Some kind of indicator to which height the player moves after a tree would be nice, so that you have at least a bit of time to react.
This is fun, maybe a little too tricky to adjust the trees in time with how suddenly the dragon changes its height
Yeah, the pipe switch was indeed smooth, but the bird’s movement felt so random sometimes, the game really felt unfair.
The mechanic that switched control to the next obstacles worked really smoothly, but i found that i didn't have enough time to move them as the dragon would change height so close to the walls.
It's a pretty nice idea and fun to play, but it can be a bit challenging.
Nice art & game
fun submission! nice take on the theme!
A wonderful concept for this years theme! I really enjoyed it and it was a great time! ♥
cute game i like the art style, its also very smooth to play
Great reinterpretation of a classic - well done!!
Clever Idea! Good job y'all!
I looove this idea! Although it took me some time to get cause I didn't read the popup
I've played a couple games with the same idea in this jam, but I still enjoyed it!