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Deca-Angle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6853 | 1.701 | 2.250 |
Enjoyment | #7014 | 1.417 | 1.875 |
Overall | #7188 | 1.386 | 1.833 |
Style | #7349 | 1.039 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can build props that can have the size scaled in order to solve puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were made by me using these tools:
jsfxr, Aseprite, Godot
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Comments
a bit janky, but the concept is fun
It's annoying that some of the walls are not visible and that the collision system doesn't let me jump sometimes when it looks like I should be able to. There's also quite a bit of cheese; there's one level (I think it's the septagon) with a bunch of small platforms next to each other than you can just do with the line and no other shapes. Despite this I think there's potential, and it could be fun if there were perhaps more opportunities to use a certain shape, and a more forgiving platforming (and rotation?) system.
That's a really cool concept, i just didn't like the keybinds that much.
Great job!