Atta!! Game
the implementation is great a bit hard thu maybe I'm the noob.
GGs
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2027 | 3.050 | 3.050 |
Overall | #2621 | 3.050 | 3.050 |
Presentation | #2670 | 3.050 | 3.050 |
Creativity | #3086 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player controls a bouncy pad and the hoop in a basketball game
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Atta!! Game
the implementation is great a bit hard thu maybe I'm the noob.
GGs
Fun and quite addicting, but sometimes the ball was thrown too far such that you could not reach it with the bounce pad.
After some ‘training’ I got better and better, which was a fun experience :]
I loved playing it, but I feel like the balancing is not quite right, its harder to play at the beginning than later, maybe 15 sec is too short for the first time of level, or maybe 12 is too expensive to upgrade it. I just know I had multiple rounds with a simple ball chance because it was taking close to 15sec haha
This is quite a cool game that was fun to play! Although I did notice a few bugs and things that could be improved.
For one, the collision for the ball being counted as going through the hoop was a bit buggy. If the ball hit the outside of the rim in a certain way, it would still count and just bounce off, leaving to multiple balls being on screen, kinda like pinball multiball. I would assume this is because the collider of the ball was not set to continuous.
Two, as another commenter stated, changing a balls momentum from backwards to forwards took a while and was a bit annoying. Perhaps add a sloped bit on the front of the pad to encourage charging toward the ball for a more forward hit.
Finally, sometimes the balls would be launched in a way that made it impossible, or at least very difficult, to score. Like the pad would be on the far left and the ball would be launched toward the far right. Sometimes the ball would launch right into the net.
Overall though, this game was quite good. The mechanics felt solid (except for the things I talked about earlier of course). The visuals were nice, and so were the particles. It's a pretty good game for a game jam!
I got all the upgrades! It was a little bit addicting near the end. I enjoyed that increased speed allowed for new tactics of sweeping upwards to swipe past the ball. Good fun.
Small thing to consider: With such a strong focus on maintaining streaks, adjusting the player slope to allow to better redirect balls going backwards would be very nice! The front of the rectangle is low and points down -> expect to be able to rush towards the ball to bounce forwards but it doesn't work. Creates a behaviour where balls just have to be given up on.
2nd small thing: Consider graphical change for balls that have gone through the hoop. In the chaos, sometimes I rushed to get a ball into the hoop only to get no points because it had scored already! Perhaps a timer on the balls that allow players to rescore on the balls after a set period of time?
The game is fun and there is some meat to it with the upgrade system. Cool one! Would love some hype music in it.
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